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The World of Tamriel - Words: A
[the Words of Tamriel]
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UESP Main
09 February 2011

This page lists various words and phrases that are a part of the world of Tamriel. The words are listed alphabetically and contain a brief description along with possibly a picture or how to pronounce it. If you can't find the word you're looking for, it may be listed under a certain topic under the Main Page. Please feel free to send any comments and suggestions, just Contact Me.

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Acrobat
Acrobats, often seen as street performers, also work as professional thief, getting access to seemingly impossible places. A successful acrobat must be extremely quick and agile in order to perform well.
Acrobatics
This stealth skill lets enables you to jump long distances and to avoid damage when falling from great heights. Numble acrobats can reach areas others cannot get to and can direct their paths while falling. The skill is governed by the user's strength
(MW Manual)
.
Aduros Nau
A holiday specific to the Iliac Bay region celebrated on the 28th of Suns Dawn by the Redguards of the Banthan jungle to relieve the wintertide lethargy.
Agents
Agents are operatives skilled in deception and avoidance, but trained in self-defense and the use of deadly force. Self-reliant and independant, agents devote themselves to personal goals, or to various patrons or causes
(MW Manual)
.
Agility
This attribute affectsyour ability to hit and dodge attacks. It also affects how much Fatigue you have. Agility governs the skills Sneak, Light Armor, Marksman, and Block
(MW Manual)
.
Akavir
East of the main continent of Tamriel from where came armies to invade in previous eras.
Akaviri
Akaviri pirates and raiders threatened the Iliac bay region since the 1st era. In 2E 572 Akaviri invaders of Morrowind were defeated when the entire island became mysteriously flooded.

In the Akaviri Invasion of 1E 2703, the Akaviri were eventually defeated by the combined army of East and West Cyrodiil lead by Reman I in the Pale Pass of Skyrim. Reman offered amnesty to the surviving Akaviri troops in return for their service in the Army of the Second Empire of Men. Eventually the Cyrodiils were to traditionally keep a house guard of Akaviri and the Emperor's chief advisor, the Potentate was usually of Akaviri descent too. The Akaviri played an important role in the administration of Cyrodiil during the Second Empire and were responsible for the training of the Imperial army. The Potentate ruled Cyrodiil for 400 rules after Reman's dynasty ended and have left a visible mark on the Empire still today. The military's crafts of dai-katanas and dragonscale armour as well as the banners and uniforms of Septim's shock troops, the Blades, came from the Akavir. The Red Dragon that has come to symbolize the Empire is orginally from the Akaviri war mounts.

Alchemy
This magic skill identifies magical properties in mundane substances. Substances are consumed directly or prepared as potions to provide long-lasting benefits like healing and curing disease, water-walking, magical shielding, and fortifying attributes. The skill is governed by the user's intelligence
(MW Manual)
.
Aldmeri
Another named for the elves, or Elder Races.
Alessian Doctrines
Ancient legal documents written by the prophet Marukh. The doctrines, amoung other things, rather amusingly, forbade traffic with daimons, and then neglected to explain what demons are.
Alteration
This magic skill allows the manipulation of the physical world and its natural properties. Alteration effects include water breathing and walking, jumping, levitating, burdening, opening and locking, and creating shield barriers against physical damage. The skill is governed by the user's willpower
(MW Manual)
.
Altmeri
Another name for the High-Elves. Altmer is used to denote a single elf. Unfortunately there is relatively little known about the reclusive High Elves, partly to due with the extreme scarcity of Elven writings. This is at least partly due to the Alessian Order which destroyed many Altermi writings during its long reign. Another well believed explanation originates from the human scholar Dylxexes who studied the Direnni Hegemony, a High Elven merchant family that exploited the human kingdoms. It seems that the writings of the Altmeri, as well as even their speech, contain hidden magic which can be dangerous to the untrained reader. What little is known of the Altmeri often comes from highly biased accounts, such as Eric of Guis, a Cryodiilic emissary circa 1E 2820 or from the Anuad.
Ansei
Master of the ancient technique of the Shehai, Ansei were also known as Saints of the Sword. Each Ansei began their own training schools teaching their individual way of the sword. Those Ansei of the highest virtue wandered the country side engaging in battle, righting wrongs, and seeking to end the strife.
Apprentice, The
One of 12 major constellation birthsigns. Those born under the Apprentice typically have increased magicka abilities in addition to a weakness.
Archers
Archers are warriors who spend most of their time learning to become proficient with the bow. They are invaluable in battle situations, often bringing down many a foe before any melee combat begins. Archers must be strong to hold the bow steady and be quick enough to track a moving target.
Arena
The first ever Elder Scrolls game, Chapter 1. For more info jump to The UESP: Arena page.
Argonian
The name given to those who make their home in the province of Black Marsh. The Argonians are a unique race of Tamriel in that they are close descendants from the reptile family. Their skin is scale-like and can swim far better than any race race on Tamriel. The average Argonian is smart and quick on his feet which leads to them pursuing a magical or thief related profession. Argonians are rarely seen outside of their home province except for the intelligent variety known as the hist. Most Argonians practice worship to a certain type of spore-tree that only grows in the interior of their native swamps.
Little in known and less in understoof about the reptilian denizens of Black Marsh. Years of defending their borders have made the Argonians experts in guerilla warfare, and their natural abilities make them equally at home in water and on land. They are well suited for the treacherous swamps of their homeland, and have developed natural immunities to the disease and poisons that have doomed many would-be explorers of the region
(MW Manual)
.
Armorer
This combat skill is used to maintain weapons and armor at top effectiveness. Worn weapons do less damage. Worn armor provides less protection against attacks. As wear increases, the diminishing effectiveness of weapons and armor is dramatic. The skill is governed by the user's strength
(MW Manual)
.
Arrow
The ammunition for all the varieties of Bows.
Arrowroot
Arrowroot is a thick, rubbery tuber that can be found in the Province of Valenwood. The plant is very difficult to find as its above ground foliage is very meager and scrawny. But the Arrowroot itself can be most beneficial to the gatherer as it has magical properties. The paste made from grinding the root is very tasty and can improve the user's accuracy with a bow and arrow. ( From the Special Flora of Tamriel by Hardin )
Assassin
The market of the assassin is based on the sale of death...you want 'em killed, and they do for you. Stealth is essential for a successful assassin as is a good speed and agility. The Dark Brotherhood is known as the guild of assassins.
Athletics
This combat skill is tains and conditions you for running and swimming. Skilled athletes move short and long distance over land with speed and efficiency, and they also swim more swiftly underwater. The skill is governed by the user's spped
(MW Manual)
.
Atmora
North of the main continent of Tamriel from where came man originally.
Atronach, The
One of 12 major constellation birthsigns. Those born under the Atronach are inable to regenerate magicka but have a chance of absorbing any spell cast at them.
Atronach is also the name given to magically created creatures, typically called Golems by the common folk. Atronach are commonly found in Fire, Water/Ice, Storm/Air and Earth/Land varieties.
Aurbis
The chaos, or totality from which the cosmos was formed by Anu and Padomay.
Axe
This combat skill helps a used wield heavy chopping weapons like war axes and battleaxes more effectively. The skill is governed by the user's strength
(MW Manual)
.
Ayleids
Another name for Wild Elves. Wild elves are the only stock of elves which have not adapted to the new cultures of Tamriel and remain aloof of Tamrielic civilization.

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This document was last modified on: Wednesday, 09 February 2011, at 21:27:36 and has been accessed 2705 times .
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