One-Handed Melee[edit]
These bandits wield one-handed melee weapons and shields in battle. They carry one of the following weapons, depending on your level:
- Mace: iron mace, steel mace, Orcish mace, Dwarven mace, Elven mace or Nordic maceDB
- Sword: iron sword, steel sword, orcish sword, Dwarven sword, Elven sword or Nordic swordDB
- War Axe: iron war axe, steel war axe, Orcish war axe, Dwarven war axe, Elven war axe or Nordic war axeDB
All bandits also carry a random assortment of items, which include beverages, lockpicks, food, jewelry, gems, tools, ingots, and a small amount of gold. Bandit Plunderers and Marauders carry more gold and may carry additional lockpicks.
Light Armor[edit]
A Bandit Marauder looking for trouble
In addition to the weapons listed above, these bandits wear a set of leveled light armor:
- Cuirass: fur armor, hide armor, studded armor, leather armor, scaled armor, or scaled horn armor
- Boots: fur shoes, hide boots, leather boots, or scaled boots
- Gauntlets: 50% chance of fur bracers, hide bracers, leather bracers, or scaled bracers
- Shield: 20% chance of a hide shield, iron shield, or elven shield
^1This male Redguard bandit (
EncBandit01Melee1HRedguardM
) also appears in the list of level 1 archers (
SubCharBandit01Missile
), but has all the stats and inventory appropriate for a one-handed weapon fighter.
^2These Bandit Highwaymen are actually set as level 0, which means they have lower health and stamina than other bandits that appear when you are the appropriate level. If
Dragonborn is installed, their level and stats will be corrected (hover to see values).
Heavy Armor[edit]
A Bandit Thug in full steel armor
These bandits wield one-handed melee weapons and shields in battle. They carry the same weapons and miscellaneous items as their light armor counterparts, and wear a set of leveled heavy armor:
- Cuirass: iron armor, steel armor, steel plate armor, or Nordic carved armorDB
- Boots: iron boots, steel cuffed boots, steel plate boots, or Nordic carved bootsDB
- Gauntlets: 50% chance of iron gauntlets, steel Nordic gauntlets, steel Imperial gauntlets, steel plate gauntlets, or Nordic carved gauntletsDB
- Helmet: iron helmet, steel helmet, steel horned helmet, steel plate helmet, or Nordic carved helmetDB
- Shield: hide shield, iron shield, banded iron shield, or steel shield
Two-Handed Melee[edit]
A Bandit fighter wielding his fearsome greatsword
These bandits carry large, two-handed melee weapons into the fray. They wear the same leveled armor as their one-handed light armored counterparts (without the shield), and also carry one of the following weapons, depending on your level:
- Battleaxe: iron battleaxe, steel battleaxe, Orcish battleaxe, Dwarven battleaxe, Elven battleaxe or Nordic battleaxeDB
- Greatsword: iron greatsword, steel greatsword, Orcish greatsword, Dwarven greatsword, Elven greatsword or Nordic greatswordDB
- Warhammer: iron warhammer, steel warhammer, Orcish warhammer, Dwarven warhammer, Elven warhammer or Nordic warhammerDB
Two-handed melee bandits also carry a small amount of gold and have a chance to carry a few lockpicks. Bandit Plunderers and Marauders carry an orcish dagger and have no lockpicks.
^1These two-handed melee bandits appear in "berserker" leveled lists; they are identical to other two-handed fighters, except that they have a morality of
No Crime
instead of
Any Crime
and have the
csHumanBerserkerLvl1
fighting style instead of
csHumanMeleeLvl1
.
^2SubCharBandit01Melee2HBerserk
and
SubCharBandit02Melee2HBerserk
contain the same list of bandits, which means the berserkers that appear in the level 1 list also appear in the level 5 list (with stats and perks appropriate for level 1 bandits).
Archers[edit]
A Bandit Marauder drawing a deadly arrow
Archer bandits prefer to keep their distance, using a bow and arrows to attack. These bandits have the Bandit Archer class. They wear the same leveled armor as melee bandits, and also one of each of the following weapon types, depending on your level:
- Bow: long bow, hunting bow, Imperial bow, Orcish bow, Dwarven bow, Elven bow or Nordic bowDB
- Arrows (20): iron arrow, steel arrow, Orcish arrow, Dwarven arrow, Elven arrow or Nordic arrowDB
- Dagger: iron dagger, steel dagger, Orcish dagger, Dwarven dagger, Elven dagger or Nordic daggerDB
Archers carry the same miscellaneous loot as their one-handed counterparts, and also have a small chance of carrying additional arrows of any type (including glass, ebony, and Daedric). Archer Bandit Plunderers and Marauders carry more gold than those at lower levels.
^1This male Redguard bandit (
EncBandit01Melee1HRedguardM
) has all the stats and inventory appropriate for a one-handed weapon fighter, and also appears in the list of level 1 one-handed melee bandits (
SubCharBandit01Melee1H
).
^2None of the Khajiit archers can actually appear in-game as they never got added to the respective leveled list.
A bandit mage dual-wielding shock spells
Bandit mages rely primarily on spellcasting in battle. They wear the following leveled armor:
Bandit and Bandit Outlaw mages carry an iron dagger, while Bandit Thug mages carry a steel dagger. Bandit Highwayman, Bandit Plunderer, and Bandit Marauder mages carry a leveled dagger (iron, steel, orcish, dwarven, or elven).
In addition to their gear, bandit mages carry a random assortment of items, including lockpicks, food, jewelry, soul gems, ingredients, books, spell tomes, a leveled Conjuration or Destruction staff, and a small amount of gold. Bandit Plunderers and Marauders carry more gold and have a chance to carry additional lockpicks than lower-level mages.
Name |
Level |
IDs |
|
|
Sta. |
Spells |
Perks |
Bandit |
1 |
Argonian |
|
000c3c9f |
Breton |
|
00039d32 |
Breton |
|
00039d33 |
Dark Elf |
|
00039d34 |
|
Dark Elf |
|
00039d35 |
Nord |
|
00039d36 |
Nord |
|
00039d37 |
|
|
35 |
100 |
50 |
|
• Magicka Recovery 2 [1] |
Bandit Outlaw |
5 |
Argonian |
|
000c3ca1 |
Breton |
|
00039d39 |
Breton |
|
00039d3a |
Dark Elf |
|
00039d3b |
|
Dark Elf |
|
00039d3c |
Nord |
|
00039d3d |
Nord |
|
00039d3e |
|
|
101 |
124 |
70 |
• Flames, Frostbite, or Sparks
• Healing
• Lesser Ward
• Magicka Recovery 2 [1]
• Oakflesh
|
• None |
Bandit Thug |
9 |
Argonian |
|
000c3ca3 |
Breton |
|
00039d44 |
Breton |
|
00039d45 |
Dark Elf |
|
00039d46 |
|
Dark Elf |
|
00039d47 |
Nord |
|
00039d48 |
Nord |
|
00039d49 |
|
|
222 |
173 |
75 |
• Fast Healing
• Firebolt, Ice Spike, or Lightning Bolt
• Magicka Recovery 2 [1]
• Steadfast Ward
• Stoneflesh
|
• Augmented Flames
• Augmented Frost
• Augmented Shock
• Regeneration
|
Bandit Highwayman |
14 |
Argonian |
|
000c3ca5 |
Breton |
|
00039d4b |
Breton |
|
00039d4c |
Dark Elf |
|
00039d4d |
|
Dark Elf |
|
00039d4e |
Nord |
|
00039d4f |
Nord |
|
00039d50 |
|
|
292 |
153 |
70 |
• Fast Healing
• Firebolt, Ice Spike, or Lightning Bolt
• Magicka Recovery 2 [1]
• Steadfast Ward
• Stoneflesh
|
|
Bandit Plunderer |
19 |
Argonian |
|
000c3ca7 |
Breton |
|
00039d52 |
Breton |
|
00039d53 |
Dark Elf |
|
00039d54 |
|
Dark Elf |
|
00039d55 |
Nord |
|
00039d56 |
Nord |
|
00039d57 |
|
|
362 |
183 |
70 |
• Chain Lightning, Fireball, or Ice Storm
• Fast Healing
• Firebolt, Ice Spike, or Lightning Bolt
• Magicka Recovery 2 [1]
• Steadfast Ward
• Stoneflesh
|
|
Bandit Marauder |
25 [2] |
Argonian |
|
000c3ca9 |
Breton |
|
00039d59 |
Breton |
|
00039d5a |
Dark Elf |
|
00039d5b |
|
Dark Elf |
|
00039d5c |
Nord |
|
00039d5d |
Nord |
|
00039d5e |
|
|
441 |
294 |
150 |
• Chain Lightning, Fireball, or Ice Storm
• Close Wounds
• Fast Healing
• Firebolt, Ice Spike, or Lightning Bolt
• Ironflesh
• Magicka Recovery 2 [1]
• Steadfast Ward
|
• Augmented Flames 2
• Augmented Frost 2
• Augmented Shock 2
• Custom Fit
• Mage Armor
• Magic Resistance
|
^1"Magicka Recovery 2" is an ability that increases magicka regeneration by 2%. This perk is available to NPCs only.
^2Bandit Marauder mages begin appearing when the player is level 24, rather than level 25 like the other bandit types.
One-Handed Melee Bandit Chiefs[edit]
A Redguard Bandit Chief ready for battle
Bandit Chiefs use the same fighting style as other melee bandits, but are a higher level, which means they have more health, more stamina, and more perks. All Bandit Chiefs carry a leveled dagger (steel, orcish, or elven) in addition to one of the following weapons:
- Mace: steel mace, enchanted iron mace, Orcish mace, enchanted steel mace, enchanted Orcish mace, Dwarven mace, enchanted Dwarven mace, Elven mace, enchanted Elven mace, Nordic maceDB, enchanted Nordic mace glass mace, enchanted glass mace, or ebony mace
- Sword: steel sword, enchanted iron sword, Orcish sword, enchanted steel sword, enchanted Orcish sword, Dwarven sword, enchanted Dwarven sword, Elven sword, enchanted Elven sword, Nordic swordDB, enchanted Nordic sword, glass sword, enchanted glass sword, or ebony sword
- War Axe: steel war axe, enchanted iron war axe, Orcish war axe, enchanted steel war axe, enchanted Orcish war axe, Dwarven war axe, enchanted Dwarven war axe, Elven war axe, enchanted Elven war axe, Nordic war axeDB, enchanted Nordic war axe, glass war axe, enchanted glass war axe, or ebony war axe
The enchanted weapons listed above will have either fire damage, frost damage, shock damage, magicka damage, or stamina damage enchantments. The strength of the enchantment will vary depending on the level of the item.
Bandit Chiefs wear the following leveled heavy armor:
- Cuirass: banded iron armor, iron armor, steel armor, steel plate armor, or Nordic carved armorDB
- Boots: iron boots, steel cuffed boots, steel shin boots, steel plate boots, or Nordic carved bootsDB
- Gauntlets: 50% chance of iron gauntlets, steel Nordic gauntlets, steel Imperial gauntlets, steel plate gauntlets, or Nordic carved gauntletsDB
- Helmet: 50% chance of iron helmet, steel helmet, steel horned helmet, steel plate helmet, or Nordic carved helmetDB
- Shield: banded iron shield, iron shield, steel shield, dwarven shield, orcish shield, ebony shield, or Nordic shieldDB
In addition to the equipment listed above, all Bandit Chiefs carry a leveled amount of gold.
^1This Bandit Chief is missing the Bone Breaker and Skullcrusher perks.
^2These Bandit Chiefs have
LItemBanditWeapon2HBoss
instead of
LItemBanditBossWeapon1H
, so they actually carry two-handed weapons.
^3This Bandit Chief has only 282 health instead of 395.
^4Bandit Chiefs at this level should have an elven dagger, but this one has an orcish dagger.
Two-Handed Melee Bandit Chiefs[edit]
A Bandit Chief in steel plate armor, wielding his glass greatsword
These Bandit Chiefs wear the same heavy armor as their one-handed allies (without the shield). They carry a leveled dagger (steel, orcish, or elven) in addition to one of the following weapons:
- Battleaxe: steel battleaxe, enchanted iron battleaxe, Orcish battleaxe, enchanted steel battleaxe, enchanted Orcish battleaxe, Dwarven battleaxe, enchanted Dwarven battleaxe, Elven battleaxe, enchanted Elven battleaxe, Nordic battleaxeDB, enchanted Nordic battleaxe, glass battleaxe, enchanted glass battleaxe, or ebony battleaxe
- Greatsword: steel greatsword, enchanted iron greatsword, Orcish greatsword, enchanted steel greatsword, enchanted Orcish greatsword, Dwarven greatsword, enchanted Dwarven greatsword, Elven greatsword, enchanted Elven greatsword, Nordic greatswordDB, enchanted Nordic greatsword, glass greatsword, enchanted glass greatsword, or ebony greatsword
- Warhammer: steel warhammer, enchanted iron warhammer, Orcish warhammer, enchanted steel warhammer, enchanted Orcish warhammer, Dwarven warhammer, enchanted Dwarven warhammer, Elven warhammer, enchanted Elven warhammer, Nordic warhammerDB, enchanted Nordic warhammer, glass warhammer, enchanted glass warhammer, or ebony warhammer
The enchanted weapons listed above will have either fire damage, frost damage, shock damage, magicka damage, or stamina damage enchantments. The strength of the enchantment will vary depending on the level of the item.
^1This Nord bandit chief has a higher
magicka value of 40 rather than the standard 25.
Mistwatch Bandits[edit]
Mistwatch contains a group of bandits called Mistwatch Bandits; these location-specific bandits can be either one-handed melee fighters, two-handed melee fighters, archers, or mages, and have the same stats and perks as their ordinary bandit counterparts. They are all members of the Mistwatch faction, and will no longer be hostile towards the player should the Mistwatch quest be completed in Fjola's favor.