Morrowind:Demoralize
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Demoralize Creature | |
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Demoralize Humanoid | |
School | Illusion / Mysticism |
Type | Offensive (Non-hostile) |
Base Cost | 1 |
Availability (Click on any item for details) |
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Spells (Creature) Spells (Humanoid) Scrolls |
Demoralize M points for D seconds
Increases the target's Flee value (its inclination to flee from combat) by M. There are actually two separate effects:
A great enough magnitude will make the target disengage from combat and run away.
Notes[edit]
- Due to a slip by the developers, Demoralize Humanoid is actually a Mysticism spell, despite the green icon which indicates that it is Illusion. Demoralize Creature is correctly set as Illusion.
- Demoralize is among the most powerful disabling effects in the game. An enemy who is running is an enemy who isn't fighting you. Fleeing enemies make good targets for bow practice.
- If you get in your target's way while they're running, they may still take a swing or two at you. Continual attacks may still bring the enemy back to retaliate.
- Fleeing enemies can bring in all sorts of trouble. Use caution when Demoralizing fast runners or for extended periods of time.
Related Effects[edit]
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