Oblivion:Sinkhole Cave
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# of Zones | 2 | ||
Occupants | |||
Bandit Enemies | |||
Important Treasure | |||
1 boss-level Chest 02 | |||
Console Location Code(s) | |||
SinkholeCaveExterior, SinkholeCave, SinkholeCave02 | |||
Region | |||
Heartlands | |||
Location | |||
Northwest of the Imperial City, on City Isle near the shore of Lake Rumare |
Sinkhole Cave is a medium-sized cave northwest of the Imperial City containing bandits. It contains two zones: Sinkhole Cave and Sinkhole Great Hall.
Notes[edit]
- The cave's name appears to come from the deep chasm in the second zone.
- This cave contains 23 Cairn Bolete plants and 10 Wisp Stalk plants.
Exterior[edit]
- The exterior is located at coordinates: Tamriel 4, 19
- This location's map marker (M on map) is named Sinkhole Cave (editor name SinkholeCaveMapMarker). The entrance door is SE of the marker, 60 feet away.
- 0-2 Bandit Enemies (each 50% probability melee , 25% archer Bandit, 25% Dog) are near the entrance
- 0-1 Mud Crab is near the entrance
- 1 Wilderness Creature (Plains variety) is near the entrance
- 4 bedrolls are at locations b on map
Zone 1: Sinkhole Cave[edit]
This zone essentially consists of two large rooms. In the first are two enemies, a minor loot chest, and a bedroll (b). On your way there, beware of the Swinging Log trap at F activated by the Pressure Plate at G. The second room is much larger and contains up to five enemies, with a minor loot chest and some food at E near another bedroll (b). Ignore door C for the moment and head northeast. There are two more enemies in the passages ahead, with a Swinging Mace trap at I before you reach door D to Sinkhole Great Hall.
Occupants:
- 3-6 Bandit Enemies (each 50% probability melee , 25% archer Bandit, 12% Dog, 12% Nuisance Animal)
- 3 Nuisance Animals
Treasure:
- 2 Chests 01 (1 locked)
- The following ingredients will always be found: 2 Apples, 1 Bread Loaf, and 2 Carrots
- The following plants will always be found: 16 Cairn Bolete plants and 10 Wisp Stalk plants
- Some of the above items are clustered at location E on map: 1 Apple, 2 Carrots, and 1 Chest 01 (locked)
Traps:
- 1 Pressure Plate trigger at location G on map
- 1 Swinging Log trap at F
- 1 Swinging Mace trap at I
- 1 Tripwire trigger at H
Doors and Gates:
- There are three doors in/out of this zone
- 1 door (at Out) leads outside
- 2 doors (at C and D) lead to the zone Sinkhole Great Hall
Other:
- 2 bedrolls at locations b on map
Zone 2: Sinkhole Great Hall[edit]
This zone consists solely of one large room, with a small L-shaped canyon in the center and a deep chasm (a fatal Abyss) to the north. Entering through door D, you begin on the upper level in the company of three enemies and a minor loot chest. From here you can snipe at the one or two enemies below you, but watch for the four Rotten Plank traps at E. Jump over the chasm to fight another enemy and loot the boss chest (B). Finally, jump down into the canyon, which hosts a minor loot chest and a Falling Logs trap (G), then follow the tunnel to the east past two more enemies to reach door C back to Sinkhole Cave.
Occupants:
- 3 Bandit Enemies (each 50% probability melee, 25% archer Bandit, 12% Dog, 12% Nuisance Animal)
- 4-5 Nuisance Animals
Treasure:
- 1 boss-level Chest 02 (Bandit variety) at location B on map
- 1 Chest 01 (locked)
- 1 Chest 02
- The following ingredients will always be found: 1 Apple and 2 Bread Loaves
- The following plants will always be found: 7 Cairn Bolete plants
Traps:
- 1 Falling Logs trap at location G on map
- 4 Rotten Plank traps at E
- 1 Tripwire trigger at F
- 1 Abyss in the dark gray area
Doors and Gates:
- There are two doors (at C and D) in/out of this zone, both leading to the zone Sinkhole Cave