Oblivion:Goblins
Goblins are the most common type of humanoid monster, and are treated differently from other monsters in Oblivion. The other monsters are all documented at Monsters. The goblins on this page are also all listed in the Oblivion-Creatures-Goblins category.
Overview[edit]
Goblins tend to live in groups in underground caves, abandoned mines and ancient ruins, the entrances of which are often guarded and decorated with at least one stake with human skulls on it driven into the ground. They are the most sophisticated creatures in the game, with many goblins having a rank and job in the group.
About half of the goblins belong to one of eight tribes. Tribes represent the high point of goblin culture in the game and follow several rules. In the case of seven of the eight tribes, each tribe has its own home base cave, shaman, war chief and tribal totem staff. All members of a tribe have a tribal symbol visible on their upper right arm. Members of any tribe hate members of all other tribes. However, they will sometimes tolerate goblins who do not belong to any tribes.
The shaman functions as a spiritual leader who guards the tribe's sacred totem staff. The totem is a magic staff that belongs to the tribe (although the totems all look identical, each tribe recognizes its own totem). The shaman rarely leaves the cave and does not respawn. If one is killed, the tribe is without a spiritual leader and will no longer go to war over their totem. Likewise, the goblins will become passive towards outsiders, and allow them to traverse their lairs without protest. However, they will still attack them in self-defense. Each tribe also has a war chief as their military leader. Stealing a goblin tribe's totem and hiding or placing it somewhere will not start a war though, due to distance restrictions built into the game. The only wars that occur without a mod are the ones in the Goblin Trouble quest, and the White Skin raiding party found attacking the Sharp Tooth Tribe in the Derelict Mine.
Totems are kept in a specially designated place in the deepest part of the cave. Captured totems are also kept in a designated place about two thirds of the way into the cave.
The Bitterfish Tribe is the main exception to goblin tribal culture. It does not have a war chief, totem, or tribal symbol in the game. They do, however, seem to compensate for this by having multiple shamans (but unlike most of the other tribes, killing these shamans will not affect the behavior of the other tribe members). Another anomaly is that a Breton named Goblin Jim acts as the White Skin tribe's shaman. Like the Bitterfish tribe, the White Skins' behavior is unaffected by whether or not their de facto shaman is still alive.
Culture[edit]
When goblin caves are examined closely, insights into the level of intelligence and power of the eight goblin tribes can be found. Often, prison cells can be found within the lairs holding captives that the goblins may have been using as some sort of hostage, though they are most often dead upon arrival. Goblins display a basic recognition of currency and its use (evidence of this would be the level of care goblins go to to make sure their gold is safe and secure) The caves of goblins also appear to have rooms with individual functions and purposes, such as dining halls, religious centers, storage areas, points of social gathering, and sometimes rooms as definite as throne rooms, armories, and kitchens. It seems that the culture of goblins is advanced enough to be deemed somewhat "civilized".
Despite their intelligence, goblins are extremely hostile and generally respond with violence to any contact with the humanoid races of Tamriel. For the most part, though, goblins rarely venture far from their lairs except to embark on raids, be it on other goblins or unfortunate travelers or farmers. Raids seem to be the goblins' primary source of food, wealth, and equipment, as they have yet to be seen practicing agriculture or manufacturing on any apparent scale. The sole exception to this is their near-universal "domestication" of rats as a form of livestock, although the choice of rats may be one of necessity rather than preference.
Standard[edit]
These are the non-tribal goblins that are encountered in caves and ruins that are not occupied by any of the goblin tribes listed below. With these goblins, the type of goblin that you meet is determined based on your character's level, and is not related to any type of tribal structure. So it is possible for a single cave to be filled with multiple Goblin Shamans and Goblin Warlords (unlike tribal goblins who have exactly one shaman and one war chief).
- The level provided for each creature in the Lvl column is the typical player level at which the creature is first encountered.
- Some creatures' health varies depending upon the player level, indicated by an equation in the Health column. The lvl used in the equation is the player's level. The soul for these creatures is usually variable; the souls column indicates the range of soul strengths that are possible. For full details on variable soul strengths see the Souls page.
Creature | Lvl | Carries | Attacks | Soul | |||
---|---|---|---|---|---|---|---|
Goblin 0001FCB1 2 in 3 chance |
1 | Weapon Poison (25%) 2 Lockpicks (25%) |
15 |
|
Petty | ||
Goblin, Archer 00084B29 1 in 3 chance |
1 | Bow+Arrows Weapon Poison (25%) 2 Lockpicks (25%) |
15 |
|
Petty | ||
Goblin Skirmisher 0001FCB2 2 in 3 chance |
6 | Weapon Shield (50%) Poison (25%) 2 Lockpicks (25%) |
75 |
|
Lesser | ||
Goblin Skirmisher, Archer 00084B2A 1 in 3 chance |
6 | Bow+Arrows Weapon Shield (50%) Poison (25%) 2 Lockpicks (25%) |
75 |
|
Lesser | ||
Goblin Berserker 0001FCB3 2 in 3 chance |
10 | Weapon Shield (25%) Poison (25%) 2 Lockpicks (25%) |
170 |
|
Common | ||
Goblin Berserker, Archer 00084B2B 1 in 3 chance |
10 | Bow+Arrows Weapon Shield (25%) Poison (25%) 2 Lockpicks (25%) |
170 |
|
Common | ||
Goblin Shaman 0001FCB4 |
15 | Silver Dagger Weapon 2 Healing Potions 1 Other Potion |
11× (lvl-5) Min:143 |
30 |
|
>=GreaterL:-5 | |
Goblin Warlord 0000AB71 3 in 4 chance |
20 | Weapon Shield 2 Poisons 2 Lockpicks (25%) |
30×lvl Min:540 |
25 |
|
GrandL:+0 | |
Goblin Warlord, Archer 0000ABD1 1 in 4 chance |
20 | Bow+Arrows Weapon 2 Poisons 2 Lockpicks (25%) |
30×lvl Min:540 |
25 |
|
GrandL:+0 |
Leveled Lists[edit]
The following table summarizes the leveled lists that are used to generate generic (i.e., non-tribal) goblins.
- Most goblins come in both melee and archer varieties and usually whether the goblin is a melee or archer type is randomly determined (low level goblins have a 1 in 3 chance of being an archer; warlords have a 1 in 4 chance of being an archer). A few leveled lists, however, specifically request only melee goblins or only archer goblins. Both melee-specific and archer-specific goblin lists include Goblin Shamans.
See Leveled Lists for details on how these lists are used to determine the probabilities of individual creatures appearing.
Standard | Boss | |
---|---|---|
Number of Uses | 228 | 8 |
Goblin | 1 | — |
Goblin Skirmisher | 6 | 1 |
Goblin Berserker | 10 | 8 |
Goblin Shaman | 15 | 13 |
Goblin Warlord | 20 | 18 |
The editor names of the leveled lists that are covered by this table are as follows:
- Standard = LL1Goblin100, LL1Goblin25, LL1Goblin50, LL1Goblin75, LL1GoblinLvl25, LL1GoblinLvl50, LL1GoblinLvl75, LL1GoblinMelee100, LL1GoblinMelee25, LL1GoblinMelee50, LL1GoblinMelee75, LL1GoblinMissile100, LL1GoblinMissile25, LL1GoblinMissile50, LL1GoblinMissile75, LL2GoblinLair100, LL2GoblinLair25, LL2GoblinLair50, LL2GoblinLair75, LL2WildernessGoblinLair50
- Boss = LL1GoblinBossLvl100
Goblins by Tribe[edit]
Bitterfish Tribe[edit]
- Location: Miscarcand
- Related Quest: Miscarcand (quest)
Although superficially the Bitterfish Tribe may appear similar to all the other goblin tribes in the game, it is really a tribe in name only. This tribe does not have a totem staff and does not have a tribal symbol. They tend to carry Scales on their person. It is made up of randomly generated goblins who do not have any tribal relationships (either with each other or with other tribes). There is no Bitterfish war chief. Whether you encounter a Bitterfish shaman is randomly determined; if you revisit Miscarcand multiple times it is possible to kill multiple Bitterfish shamans. All other tribes have exactly one shaman and one war chief, although only the shamans are non-respawning.
Creature | Carries | Attacks | Soul | ||
---|---|---|---|---|---|
Bitterfish Goblin 000C57E6 |
Weapon Poison (25%) 2 Lockpicks (25%) Scales |
15 |
|
Petty | |
Bitterfish Goblin, Archer 000C57E5 |
Leveled Bow Arrows Weapon Poison (25%) 2 Lockpicks (25%) Scales |
15 |
|
Petty | |
Bitterfish Goblin Skirmisher 000C57E4 |
Weapon Shield (50%) Poison (25%) 2 Lockpicks (25%) Scales |
75 |
|
Lesser | |
Bitterfish Goblin Skirmisher, Archer 000C57E3 |
Bow+Arrows Weapon Shield (50%) Poison (25%) 2 Lockpicks (25%) Scales |
75 |
|
Lesser | |
Bitterfish Goblin Berserker 000C57E2 |
Weapon Shield (25%) Poison (25%) 2 Lockpicks (25%) Scales |
120 |
|
Common | |
Bitterfish Goblin Berserker 000C57E1 |
Bow+Arrows Weapon Shield (25%) Poison (25%) 2 Lockpicks (25%) Scales |
120 |
|
Common | |
Bitterfish Goblin Shaman 000C57E0 |
Silver Dagger Weapon 2 Healing Potions 1 Other Potion Scales |
90 | 30 |
|
Common |
* For details about the shield, see notes at Goblin Skirmishers.
** For details about the shield, see notes at Goblin Berserkers.
Bloody Hand Tribe[edit]
- Location: Cracked Wood Cave
- Related Quest: Goblin Trouble
- Has 17 members
Creature | # | Carries | Attacks | Soul | ||
---|---|---|---|---|---|---|
Bloody Hand Goblin 00030514 |
6 | Weapon 2 Lockpicks (25%) |
15× (lvl-1) |
|
leveledL:-1 | |
Bloody Hand Goblin Skirmisher 0002D686 |
3 | Bow+Arrows Weapon Shield (50%) 2 Lockpicks (25%) |
15×lvl |
|
leveledL:+0 | |
Bloody Hand Goblin Skirmisher 000343C1 On patrol near Cropsford |
3 | Bow+Arrows Weapon Shield (50%) 2 Lockpicks (25%) |
15× (lvl-2) |
|
leveledL:-2 | |
Bloody Hand Goblin Berserker 00007714 |
1 | Weapon Shield (25%) 2 Lockpicks (25%) |
18× (lvl+1) |
|
leveledL:+1 | |
Bloody Hand Goblin Shaman 00031534 |
1 | Fine Iron Dagger Weapon 2 Healing Potions 1 Other Potion |
11×lvl Min:44 |
30 |
|
>=LesserL:+0 |
Bloody Hand Goblin War Chief 0002D6D3 |
1 | Weapon 2 Lockpicks (25%) |
18× (lvl+2) |
|
leveledL:+2 | |
Bloody Hand Chef 000662F6 |
1 | Weapon 2 Random Food |
15× (lvl-3) Max:120 |
|
<=CommonL:-3 | |
Bloody Hand Rat Farmer 000662F8 |
1 | Weapon 3 Rat Meat Random Food |
15× (lvl-3) Max:120 |
|
<=CommonL:-3 |
* For details about the shield, see notes at Goblin Skirmishers.
** For details about the shield, see notes at Goblin Berserkers.
Dust Eater Tribe[edit]
- Location: Barren Mine
- Has 9 members
Creature | # | Carries | Attacks | Soul | ||
---|---|---|---|---|---|---|
Dust Eater Goblin 000AA633 |
2 | Weapon 2 Lockpicks (25%) |
15× (lvl-1) |
|
leveledL:-1 | |
Dust Eater Goblin Skirmisher 000AA637 |
4 | Bow+Arrows Weapon Shield (50%) 2 Lockpicks (25%) |
15×lvl |
|
leveledL:+0 | |
Dust Eater Goblin Berserker 000AA645 |
1 | Weapon Shield (25%) 2 Lockpicks (25%) |
18× (lvl+1) |
|
leveledL:+1 | |
Dust Eater Goblin Shaman 000AA290 |
1 | Fine Iron Dagger Weapon Barren Mine Key 2 Healing Potions 1 Other Potion |
11×lvl Min:55 |
30 |
|
>=LesserL:+0 |
Dust Eater Goblin War Chief 000AA623 |
1 | Weapon 2 Lockpicks (25%) |
18× (lvl+2) |
|
leveledL:+2 |
* For details about the shield, see notes at Goblin Skirmishers.
** For details about the shield, see notes at Goblin Berserkers.
Rock Biter Tribe[edit]
- Location: Timberscar Hollow
- Related Quest: Goblin Trouble
- Has 12 members
Creature | # | Carries | Attacks | Soul | ||
---|---|---|---|---|---|---|
Rock Biter Goblin 00030516 |
4 | Weapon 2 Lockpicks (25%) |
15× (lvl-1) |
|
leveledL:-1 | |
Rock Biter Goblin Skirmisher 0002D738 |
4 | Bow+Arrows Weapon Shield (50%) 2 Lockpicks (25%) |
15×lvl |
|
leveledL:+0 | |
Rock Biter Goblin Berserker 0002D6D4 |
2 | Weapon Shield (25%) 2 Lockpicks (25%) |
18× (lvl+1) |
|
leveledL:+1 | |
Rock Biter Goblin Shaman 00031531 |
1 | Fine Iron Dagger Weapon 2 Healing Potions 1 Other Potion |
11×lvl | 30 |
|
leveledL:+0 |
Rock Biter Goblin War Chief 0002D737 |
1 | Weapon 2 Lockpicks (25%) |
18× (lvl+2) |
|
leveledL:+2 |
* For details about the shield, see notes at Goblin Skirmishers.
** For details about the shield, see notes at Goblin Berserkers.
Sharp Tooth Tribe[edit]
- Location: Derelict Mine
- Has 26 members
Creature | # | Carries | Attacks | Soul | ||
---|---|---|---|---|---|---|
Sharp Tooth Goblin 000AA635 |
8 | Weapon 2 Lockpicks (25%) |
15× (lvl-1) |
|
leveledL:-1 | |
Sharp Tooth Goblin Skirmisher 000AA644 |
11 | Bow+Arrows Weapon Shield (50%) 2 Lockpicks (25%) |
15×lvl |
|
leveledL:+0 | |
Sharp Tooth Goblin Berserker 000AA647 |
4 | Weapon Shield (25%) 2 Lockpicks (25%) |
18× (lvl+1) |
|
leveledL:+1 | |
Sharp Tooth Goblin Shaman 000AA622 |
1 | Fine Iron Dagger Weapon 2 Healing Potions 1 Other Potion |
11×lvl Min:44 |
30 |
|
>=LesserL:+0 |
Sharp Tooth Goblin War Chief 000AA625 |
1 | Weapon 2 Lockpicks (25%) |
18× (lvl+2) |
|
leveledL:+2 | |
Sharp Tooth Chef 0000CB67 |
1 | Weapon 2 Random Food |
15× (lvl-3) Max:120 |
|
leveledL:-3 |
* For details about the shield, see notes at Goblin Skirmishers.
** For details about the shield, see notes at Goblin Berserkers.
Skull Breaker Tribe[edit]
- Location: Wenderbek Cave
- Has 11 members
Creature | # | Carries | Attacks | Soul | ||
---|---|---|---|---|---|---|
Skull Breaker Goblin 0002FEA4 |
5 | Weapon 2 Lockpicks (25%) |
15× (lvl-1) |
|
leveledL:-1 | |
Skull Breaker Goblin Skirmisher 0002FEA3 |
3 | Bow+Arrows Weapon Shield (50%) 2 Lockpicks (25%) |
15×lvl |
|
leveledL:+0 | |
Skull Breaker Goblin Berserker 0002FE93 |
1 | Weapon Shield (25%) 2 Lockpicks (25%) |
18× (lvl+1) |
|
leveledL:+1 | |
Skull Breaker Goblin Shaman 00031532 |
1 | Fine Iron Dagger Weapon 2 Healing Potions 1 Other Potion |
11×lvl | 30 |
|
leveledL:+0 |
Skull Breaker Goblin War Chief 0002FE7F |
1 | Weapon 2 Lockpicks (25%) |
18× (lvl+2) |
|
leveledL:+2 |
* For details about the shield, see notes at Goblin Skirmishers.
** For details about the shield, see notes at Goblin Berserkers.
Three Feather Tribe[edit]
- Location: Plundered Mine
- Has 20 members, plus an additional two standard leveled list goblins that patrol outside the cave.
Creature | # | Carries | Attacks | Soul | ||
---|---|---|---|---|---|---|
Three Feather Goblin 000AA634 |
8 | Weapon 2 Lockpicks (25%) |
15× (lvl-1) |
|
leveledL:-1 | |
Three Feather Goblin Skirmisher 000AA643 |
7 | Bow+Arrows Weapon Shield (50%) 2 Lockpicks (25%) |
15×lvl |
|
leveledL:+0 | |
Three Feather Goblin Berserker 000AA646 |
3 | Weapon Shield (25%) 2 Lockpicks (25%) |
18× (lvl+1) |
|
leveledL:+1 | |
Three Feathers Goblin Shaman*** 000AA621 |
1 | Fine Iron Dagger Weapon 2 Healing Potions 1 Other Potion |
11×lvl | 30 |
|
leveledL:+0 |
Three Feather Goblin War Chief 000AA624 |
1 | Weapon 2 Lockpicks (25%) |
18× (lvl+2) |
|
leveledL:+2 |
* For details about the shield, see notes at Goblin Skirmishers.
** For details about the shield, see notes at Goblin Berserkers.
***Only the Shaman is identified as "Three Feathers" instead of "Three Feather"
White Skin Tribe[edit]
- Location: Goblin Jim's Cave
- The White Skin Tribe is the only named tribe without a Shaman. Their leader is the Breton Goblin Jim.
- Has 22 members, plus Goblin Jim
Creature | # | Carries | Attacks | Soul | ||
---|---|---|---|---|---|---|
White Skin Goblin 00031319 |
13 | Weapon 2 Lockpicks (25%) |
15× (lvl-1) |
|
leveledL:-1 | |
White Skin Goblin Skirmisher 0003131B |
4 | Bow+Arrows Weapon Shield (50%) 2 Lockpicks (25%) |
15×lvl |
|
leveledL:+0 | |
White Skin Goblin Berserker 0003131A |
4 | Weapon Shield (25%) 2 Lockpicks (25%) |
18× (lvl+1) |
|
leveledL:+1 | |
White Skin Goblin War Chief 00031318 |
1 | Weapon 2 Lockpicks (25%) |
18× (lvl+2) |
|
leveledL:+2 |
* For details about the shield, see notes at Goblin Skirmishers.
** For details about the shield, see notes at Goblin Berserkers.
Goblins by Type[edit]
Goblins[edit]
Creature | Carries | Attacks | Soul | |
---|---|---|---|---|
Goblin 0001FCB1 Standard, Melee, Unarmed |
Weapon Poison (25%) 2 Lockpicks (25%) |
15 |
|
Petty |
Goblin 00084B29 Standard, Archer |
Bow+Arrows Weapon Poison (25%) 2 Lockpicks (25%) |
15 |
|
Petty |
Goblin Typical Tribal |
Weapon 2 Lockpicks (25%) |
15× (lvl-1) |
|
leveledL:-1 |
Specialized Goblins | ||||
Goblin 000356F7 |
nothing | 25 |
|
Petty |
Water's Edge during the Infiltration quest |
||||
Goblin 00068BF5 |
Weapon 2 Lockpicks (25%) |
15 |
|
Petty |
Odiil Farm during The Killing Field quest (at levels 1-3) |
||||
Goblin Chef 00065093 |
Club 2 Random Food Leveled Gold Clutter |
15× (lvl-2) Max:120 |
|
<=CommonL:-2 |
One in Fort Urasek; another in Shinbone Cave |
||||
Goblin Rat Farmer 00064BD3 |
Leveled Gold Random Food |
12× (lvl-2) Max:96 |
|
<=CommonL:-2 |
One in Shinbone Cave; another in Haunted Mine |
||||
Savage Goblin 0002888E |
Weapon | 14×lvl |
|
leveledL:+0 |
In Desolate Mine during the quest of the same name. |
||||
Savage Goblin 000027D7 |
Weapon | 15× (lvl+2) |
|
leveledL:+2 |
Boss Savage Goblin in Desolate Mine during the quest of the same name. |
||||
Goblins found in Imperial Sewers during the Tutorial | ||||
Goblin 0003B517 |
Weapon 1 Gold Rat Meat |
10 |
|
Petty |
Goblin 0003B51D |
Bow+Arrows Weapon |
10 |
|
Petty |
Goblin 0003B525 |
2 Lockpicks | 10 |
|
Petty |
Goblin 0003B531 |
Weapon Rat Meat |
10 |
|
Petty |
Goblin 000C9FFC |
Weapon 2 Lockpicks |
10 |
|
Petty |
Goblin Skirmishers[edit]
Goblin Skirmishers are relatively low-level goblins. For standard (non-tribal) goblins, Skirmishers are encountered starting at level 6.
- Most goblin skirmishers have a 50% chance of carrying a shield. The shield has equal chances of being Leather or Steel in quality. For those goblin skirmishers who are encountered at all levels (e.g., tribal Goblin Skirmishers and those at Odiil's Farm), this provides an opportunity for low level characters to obtain an relatively good quality shield (normally Leather and Steel quality shields are not seen until level 3; this allows them to be found starting at level 1).
Creature | Carries | Attacks | Soul | |
---|---|---|---|---|
Goblin Skirmisher 0001FCB2 Standard, Melee, Unarmed |
Weapon Shield (50%) Poison (25%) 2 Lockpicks (25%) |
75 |
|
Lesser |
Goblin Skirmisher 00084B2A Standard, Archer |
Bow+Arrows Weapon Shield (50%) Poison (25%) 2 Lockpicks (25%) |
75 |
|
Lesser |
Goblin Skirmisher Typical Tribal |
Bow+Arrows Weapon Shield (50%) 2 Lockpicks (25%) |
15×lvl |
|
leveledL:+0 |
Specialized Goblin Skirmishers | ||||
Goblin Skirmisher 0003D798 |
Weapon Shield (25%) |
75 |
|
Lesser |
Possible opponent in the Arena Grand Champion matches (at levels 1-5) |
||||
Goblin Skirmisher 00068BF6 |
Weapon Shield (50%) 2 Lockpicks (25%) |
75 |
|
Lesser |
Odiil Farm during The Killing Field quest (at levels 4-7) |
||||
Goblin Skirmisher 0003B512 |
Weapon Shield (25%) Bear Pelt 2 Gold |
10 |
|
Petty |
Imperial Sewers during the Tutorial |
Goblin Berserkers[edit]
Goblin Berserkers are at the middle of the goblin hierarchy. For standard (non-tribal) goblins, Berserkers are not encountered until level 10.
- Most goblin berserkers have a 25% chance of carrying a shield. The shield may be Leather, Steel, Chainmail, or Dwarven in quality, with equal chances of any of the four types at all levels. For those goblin berserkers who are encountered at all levels (e.g., tribal Goblin Berserkers and those at Odiil's Farm), this provides an opportunity for low level characters to obtain an unusually good quality shield (normally Chainmail and Dwarven quality shields are not seen until level 6; this allows them to be found starting at level 1).
- Their weapons, on the other hand, are leveled and therefore low-level characters will only obtain Steel weapons from Goblin Berserkers.
Creature | Carries | Attacks | Soul | |
---|---|---|---|---|
Goblin Berserker 0001FCB3 |
Weapon Shield Poison (25%) 2 Lockpicks (25%) |
170 |
|
Common |
Goblin Berserker, Archer 00084B2B |
Bow+Arrows Weapon Shield (25%) Poison (25%) 2 Lockpicks (25%) |
170 |
|
Common |
Goblin Berserker Typical Tribal |
Weapon Shield (25%) 2 Lockpicks (25%) |
18× (lvl+1) |
|
leveledL:+1 |
Specialized Goblin Berserkers | ||||
Goblin Berserker 0003D796 |
Weapon Shield (25%) |
170 |
|
Common |
Possible opponent in the Arena Grand Champion matches (at levels 6-8) |
||||
Goblin Berserker 00068BF7 |
Weapon Shield (25%) 2 Lockpicks (25%) |
170 |
|
Common |
Odiil Farm during The Killing Field quest (at levels 8+) |
||||
Goblin Ambusher 00068BF9 |
Weapon Shield (25%) 2 Lockpicks (25%) |
200 |
|
Common |
Odiil Farm during The Killing Field quest (boss at levels 13+) |
||||
Goblin Berserker 0003B542 |
Weapon Leather Shield Knife 2 Lockpicks |
10 |
|
Petty |
Imperial Sewers during the Tutorial |
||||
Goblin Berserker 0003B533 |
Weapon Leather Shield Silver Nugget Garlic 2 Lockpicks |
10 |
|
Petty |
Imperial Sewers during the Tutorial |
Goblin Shamans[edit]
Creature | Carries | Attacks | Soul | ||
---|---|---|---|---|---|
Goblin Shaman 0001FCB4 |
Silver Dagger Weapon 2 Healing Potions 1 Other Potion |
11× (lvl-5) |
30 |
|
leveledL:-5 |
Goblin Shaman Typical Tribal |
Fine Iron Dagger Weapon 2 Healing Potions 1 Other Potion |
11×lvl | 30 |
|
leveledL:+0 |
Goblin Witch 0003B52D |
Goblin Shaman Staff Weapon Flawed Ruby Petty Soul Gem (filled) |
15 |
|
Petty | |
Imperial Sewers during the Tutorial |
Goblin Warlords[edit]
Creature | Carries | Attacks | Soul | ||
---|---|---|---|---|---|
Goblin Warlord 0000AB71 |
Weapon* Shield 2 Poisons** 2 Lockpicks (25%) |
30×lvl Min:540 |
25 |
|
leveledL:+0 |
Goblin Warlord 0000ABD1 |
Bow Steel Arrow Arrows*** Weapon 2 Poisons** 2 Lockpicks (25%) |
30×lvl Min:540 |
25 |
|
leveledL:+0 |
Goblin War Chief Typical Tribal |
Weapon 2 Lockpicks (25%) |
18× (lvl+2) |
|
leveledL:+2 |
* This item may be enchanted. The weapons of melee Goblin Warlords may be enchanted starting from level 10. Likelihood of being enchanted is 25%. Quality of enchanted weapons may be up to Daedric quality.
** The quality of poisons depends on your level. For levels 1-4 these will always be weak poisons, at levels 5-9 these may be either weak or normal strength poisons, and at levels 10+ these may be either normal strength or strong poisons.
*** This item may be enchanted. The arrows of archer Goblin Warlords may be enchanted starting from level 3. Likelihood of being enchanted is 25%. Quality of enchanted weapons may be up to Dwarven quality. Chance of non-enchanted arrows appearing is 75%.
Leveled Goblins[edit]
Goblin Netherboss Exhausted Mine during the Revenge Served Cold quest |
|||||
---|---|---|---|---|---|
Creature | Lvl | Carries | Attacks | Soul | |
Goblin Netherboss 00181C6C 00181C6D 00181C6E |
1-7 | Weapon Shield (50%) Jade Amulet |
75 |
|
Lesser |
8-12 | Weapon Shield (25%) Jade Amulet |
170 |
|
Common | |
13+ | Iron Dagger Weapon Jade Amulet |
90 |
|
Common |
Dead[edit]
When adventuring you may encounter dead Goblins clutching bottles of alcohol that have apparently drunk themselves to death. There are several spread across Cyrodiil:
- One lying under an empty beer keg in the Crayfish Soggy Bottom section of Crayfish Cave.
- One on top of an archway in the Lost Boy's Hidden Bastion section of Lost Boy Cavern.
- One lying on the rocks outside of Infested Mine clutching a beer bottle.
- One in the Horn Cave section of Horn Cave.
- One in the Toadstool Hollow section of Toadstool Hollow lying in a barrel.
- One in the Breezeways section of Newt Cave, lying on a bench surrounded by bottles.
- One lying with a barrel and two bottles of beer outside about in between Nagastani and Wellspring Cave next to a rock.
- One lying in the Fort Rayles Hall of Winter section of Fort Rayles, at the bottom of a drop, surrounded by bottles of beer.
Creature | Carries | Found |
---|---|---|
Goblin 00018103 |
Lockpick (15%) | Found in 15 locations |
Goblin Shaman 00159859 |
Club Iron Key Weak Potion of Sorcery Chameleon Scroll Flash Bolt Scroll 3 Lockpicks |
Imperial Sewers during intro |
Test[edit]
These creatures are listed in the construction set but are never found in-game.
Creature | Carries | Attacks | Soul | ||
---|---|---|---|---|---|
Goblin 00027FF5 |
nothing | 50 |
|
Common | |
Goblin 000474FD |
Random Weapon | 25 |
|
Common | |
Goblin 0003D795 |
Random Weapon Random Poison Lockpicks |
15 |
|
Petty | |
Part of an unused "ArenaMonsters1" leveled list. |
|||||
Goblin 000C57E7 |
Scales Random Weapon Random Poison Lockpicks |
15 |
|
Petty | |
Template for goblins in Miscarcand during the quest of the same name; provides default behavior for "Attack" goblins. |
|||||
Goblin 000C57E8 |
Scales Random Weapon Random Poison Lockpicks |
15 |
|
Petty | |
Template for goblins in Miscarcand during the quest of the same name; provides default behavior for "Lazy" goblins. |
|||||
Goblin (hand to hand) 00000B81 |
nothing | 100 |
|
Common | |
Goblin 1 handed 0002A81C |
Iron Longsword | 100 |
|
Common | |
Goblin Berserkers | |||||
Goblin Berserker 00000AD8 |
Iron War Axe | 100 |
|
Common | |
Goblin Berserker 00014A43 |
Iron War Axe | 100 |
|
Common | |
Goblin Berserker 00014A44 |
Iron War Axe | 100 |
|
Common | |
Goblin Shamans | |||||
Goblin Shaman 00032EF2 |
nothing | 150 |
|
Common | |
Goblin Shaman 000371BD |
Goblin Totem Staff | 150 |
|
Common | |
Goblin Shaman 0003D797 |
Silver Dagger Random Weapon Random Potions |
11× (lvl-5) Min:143 |
30 |
|
>=GreaterL:-5 |
Part of an unused "ArenaMonsters1" leveled list. |
|||||
Goblin Skirmishers | |||||
Goblin Skirmisher 00000AD9 |
Iron Bow Iron Arrows |
100 |
|
Common | |
Goblin Skirmisher 00014A42 |
Iron Bow Iron Arrows |
100 |
|
Common | |
Goblin Skirmisher 00028BD9 |
Iron Bow Iron War Axe Leather Shield Iron Arrows |
100 |
|
Common |
Notes[edit]
- The Bloody Hand and Dust Eater tribes also appear in ESO.
- The Bloody Hand Chef also appears as a card in Legends.
Bugs[edit]
- Goblin archers will almost never equip melee weapons in close range, and instead use hand-to-hand combat. ?