Online:Sever All Ties

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ON-qico-Zone Story.png Help save Auridon from the Veiled Heritance and their Daedric allies.
Zone: Auridon
Zone StoryThis quest is part of the Zone Story
Faction: Aldmeri Dominion
Objective: Required for Cadwell's Almanac Firsthold — Save Firsthold from the Veiled Queen.
Quest Giver: Razum-dar
Location(s): Firsthold, The Refuge of Dread
Prerequisite Quest: Breaking the Barrier
Next Quest: The Great Tree
Reward: Estre's Dreadstaff
1 Skill Point
High Leveled Gold
XP Gain: High Experience
ID: 4261
Close the portals
In order to save Firsthold and all of Auridon from High Kinlady Estre, the Oblivion portals must be closed and Estre defeated for good.


Quick Walkthrough[edit]

  1. Enter three portals and destroy their sigil stones.
  2. Find and talk to Razum-dar.
  3. Enter the final portal.
  4. Defeat Estre.
  5. Talk to Razum-dar.
  6. Talk to Ayrenn.

Detailed Walkthrough[edit]

With the wards destroyed, Razum-dar will tell you that you must defeat Estre:

"Estre is vulnerable. But Tamriel is still open to the Deadlands. This must not be.
We must close her gates. End the threat of the Daedra."
How do we close the gates?
"Each gate is maintained by a sigil stone. Enter the portal, find the stone, and destroy it.
Raz is going to guess they will be guarded."
So I should be careful?
"Just so, my friend. Good luck in there.
Raz will rejoin Urcelmo and the others. Ensure Firsthold is still here when you get back."
Destroy the Sigil Stones

Closing the Gates[edit]

Just north of you will be an Oblivion gate that leads to the south entrance inside The Refuge of Dread. Follow the tight path, defeating Dremora along the way, until you reach four braziers on the corners of a ritual circle. Light these to remove the barrier that prevents you from progressing further. Behind it is a sigil stone. Destroy it to close the portal. You will find yourself back in Firsthold, the portal gate now closed. Go north into the Castle Firsthold courtyard to find Dremora and Marines fighting. There are two more portals to the west and east, both of which also lead to the Refuge of Dread.

The western gate enters the Refuge of Dread from the west. Again, you will follow a tight path, defeating Dremora. The obstacle to the sigil stone this time will be a Clannfear minor boss called Marrow.

The eastern gate enters the Refuge of Dread from its northern entrance. Again, will you traverse a tight passage, but with flame wall traps hindering your path. The sigil stone is guarded by Mezelukhebruz, a Spider Daedra.

Finishing Off Estre[edit]

You will then have to find Razum-dar, who will be south of the entrance to Castle Firsthold. He will invite you to finish Estre off:

"The gates are closed. And Tamriel is just a little bit safer.
What do you say we put an end to Estre?"
Where's the Battlereeve?
"He and Sinien are already inside. We have one more portal to close.
The High Kinlady Estre clutches to Dagon's robes. Hides within the Deadlands."
Will you come with me, Raz?
"It would be Razum-dar's pleasure to fight by your side.
Follow. He shall lead the way."

Razum-dar will then open and enter Castle Firsthold, where he, Urcelmo, and Sinien enter the final gate to the Refuge of Dread. You will find yourself at the eastern entrance. This is the only section of the Refuge of Dread that is not a tight passage, and you will be walking on an island in the middle of a lake of lava. Go west to fight Estre, who will twice summon flame atronachs to cast a protective shield around her.

The trick to winning the battle with Kinlady Estre is to destroy the flame atronachs first. You may notice that your attacks on Estre have minimal -- if any -- effect while the flame atronachs exist. Unlike in other boss battles, if you are killed, the remaining beings do not regain all their life force -- so keep fighting! When you finally finish off Estre, Razum-dar, Sinien, and Urcelmo exit the arena via a portal, leaving you to destroy the sigil stone before you leave.

Conclusion[edit]

Back in Castle Firsthold, talk to Razum-dar:

"Estre dead. Rilis found. Razum-dar couldn't have asked for more.
Even this one must admit: you do good work. Without you leading the charge, today could have gone very differently."
What now, Raz?
"Queen Ayrenn has arrived. She is just outside, with her retinue. This one is certain she'll want to hear your report.
Go. We will speak again soon."

Ayrenn is south of the castle and surrounded by First Auridon Marines. Speak with her to conclude the quest:

"The Battlereeve tells me Estre is dead. I mourn her loss.
She is the past. And you, our future. Your service to our people has been exemplary. You have proven yourself a valuable asset to the Aldmeri Dominion."
Thank you, your Grace.
"Among those who heed my voice, you will be honored and welcome. Our alliance of three peoples is fragile but beautiful.
With you at its heart, I'm certain the Covenant and the Pact will learn to fear the eagle's cry."

Notes[edit]

  • Defeating the dremora battling the First Auridon Marines in the courtyard doesn't yield exp or loot.
  • Despite several mentions, such as from Razum-dar and Sinien, of saving High Kinlord Rilis XIII, he is not found during this quest until the very end with everyone outside safe and sound through no direct actions from you, though he still thanks you for saving him.

Quest Stages[edit]

Sever All Ties
Finishes Quest Journal Entry
I should enter the Oblivion portals and find the sigil stones that power each one. Once I find a stone, I will need to destroy it in order to close that portal for good.
Objective: Close the Portals: 0/3
Objective Hint: Enter a Portal to Destroy Its Sigil Stone
Objective Hint: Light the Braziers to Dissolve the Barrier
Objective Hint: Destroy the Sigil Stone
Hidden Objective: Daedric Portal
I've closed the portals. I should speak to Razum-dar.
Objective: Find Razum-dar
I should enter the castle.
Objective: Enter the Castle
I should enter the portal to the Refuge of Dread.
Objective: Enter the Portal
I should defeat High Kinlady Estre and end this madness.
Objective: Defeat High Kinlady Estre
I should speak to Razum-dar and let him know what happened.
Objective: Talk to Razum-dar
Finishes quest☑ I should speak to Queen Ayrenn.
Objective: Talk to Queen Ayrenn
Notes
* Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the game and will be filled in with the appropriate word(s) when seen in game.
  • Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
  • Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.