Gold Road

Online:The Untraveled Road

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ON-qico-Zone Story.png Enter Mirrormoor and prevent Ithelia from rewriting history.
Zone: West Weald
Zone StoryThis quest is part of the Zone Story
Location(s): Fargrave City District, Fargrave Inner Quarter, Fargrave Loom Quarter, Fargrave Outer Ruins, Ithelia's Prison, Loom of the Untraveled Road, Skingrad
Previous Quest: King Nantharion's Gambit
Next Quest: Ithelia's Fury
Reward: (?) Leveled Gold
Echonir Fragment
Seeker's Alessia Deck Fragment
Life's Reflection
1 Skill Point
XP Gain: 16,841 Experience
ID: 7075
 
Shardmarshal Vargas's Mirrormoor forces still threaten West Weald, but Beragon thinks they're mostly meant to keep us from interfering in whatever Ithelia plans to do next. We need to find the Prince and prevent her from destroying our reality.


Quick Walkthrough[edit]

  1. Talk to Beragon

Detailed Walkthrough[edit]

Quest Stages[edit]

The Untraveled Road
Finishes Quest Journal Entry
Beragon believes that we need to find Ithelia, who may have returned to her long-lost Oblivion plane, Mirrormoor. Perhaps the Skein of Secrets can help us find a way there.
Objective: Use the Skein of Secrets
I should ask Leramil the Wise what she knows about what the Skein of Secrets revealed to us.
Objective: Talk to Leramil the Wise
The Skein of Secrets revealed the location of the Ayleid ruin of Wendir, but we have no idea why. We can only assume that we can pick up Ithelia's trail there, so I need to head to Wendir.
Objective: Go to Wendir
The spot marked by the Skein doesn't seem significant, but Leramil arrived and says she senses an anomaly. She suggests I use Abolisher and see what happens.
Objective: Use Abolisher
I used Abolisher to open a portal. I should step through and see where the portal leads.
Objective: Enter the Portal
The portal led us to a strange desert ruin in a place Leramil called Fargrave. Beragon and Tribune Alea haven't yet emerged from the portal. I should talk to Leramil before we proceed.
Objective: Talk to Leramil the Wise
Hidden Objective: Follow the Crystal Path
Hidden Objective: Vargas Theater
Hidden Objective: Post Attack
Leramil believes we are in Fargrave, a planar crossroads of sorts. We should explore the area.
Objective: Explore Fargrave
Masses of crystal encrust the ruins here. Leramil thinks they may be a a [sic] sign Ithelia passed through this area. I should follow the crystals and see where they lead.
Objective: Follow the Crystal Path
We found a door leading to the Inner Quarter of Fargrave. We should continue inside.
Objective: Enter the Inner Quarter
The crystal path continues through this section of Fargrave. I should keep following it as I look for Shardmarshal Vargas and Ithelia.
Objective: Follow the Crystal Path
Optional Step: Talk to Leramil the Wise
Optional Step: Talk to Leramil
Optional Step: Talk to Greenspeaker Darolith
Shardmarshal Vargas banished Beragon and Tribune Alea to the Many Paths, so Leramil and I continued on our own. We found a lingering memory in the ruins. I should use the Echonir and see what it reveals.
Objective: Use the Echonir
I should watch the memory I revealed using the Echonir.
Objective: Observe Memory
The Echonir memory revealed a long-ago conversation between Torvesard and Shardmarshal Vargas. I should consult with Leramil the Wise about what we heard.
Objective: Talk to Leramil the Wise
This arch was important to Shardmarshal Vargas. She was drawn to this place and spent a lot of time here in the centuries before she recovered her memories. Perhaps the Lamp of Clarity can reveal why.
Objective: Use the Lamp of Clarity
Leramil believes Ithelia came here for the Loom of the Untraveled Road that Shardmarshal Vargas was fixated with in that ancient memory. We need to find a way to reactivate this dormant portal.
Objective: Find a Way to Open the Portal. 4,1,3,2
Finishes quest☑
I used the mirrors to activate the dormant portal. Shardmarshal Vargas said the Loom of the Untraveled Road lies beyond it. I should enter the portal.
Objective: Enter the Loom of the Untraveled Road
I entered the Loom of the Untraveled Road. It's not an apparatus, but a place. I should explore this area.
Objective: Explore the Loom
We encountered another Echonir memory inside the Loom of the Untraveled Road. I should see what it shows.
Objective: Use the Echonir
Leramil believes Ithelia and Shardmarshal Vargas have reached the core of the Loom. We need to find them before Ithelia uses the Loom to rewrite history and destroy everything we know.
Objective: Find the Loom's Core
We appear to have reached a dead end. I should use the Skein of Secrets to locate Ithelia and find us a path.
Objective: Use the Skein of Secrets
Something went wrong when I tried to use the Skein of Secrets. I should let Leramil examine the Skein and talk to her about what happened.
Objective: Talk to Leramil the Wise
Leramil created a portal to help us navigate the Loom. I should enter it and continue exploring.
Objective: Enter the Portal
Leramil's portal led somewhere she did not intend. I should look around.
Objective: Explore the Area
Shardmarshal Vargas redirected Leramil's portal, depositing us in Ithelia's ancient prison. However, there's a memory here. I should use the Echonir to reveal it.
Objective: Use the Echonir
We appear to be trapped in Ithelia's ancient prison. Leramil the Wise wants us to look around for a way to escape.
Objective: Explore the Prison
We appear to be trapped in Ithelia's ancient prison. I found an anomaly in the mirrored walls. Leramil suggests I use the Lamp of Clarity to reveal what is hidden here.
Objective: Use the Lamp of Clarity
The Lamp revealed a path through the walls. I should follow it and find a way to escape the prison.
Objective: Escape the Prison
I found Beragon trapped within the broken mirrors of Ithelia's prison! Leramil thinks the Lamp of Clarity can pull him out of the Many Paths and back to our reality.
Objective: Rescue Beragon
The Lamp of Clarity helped Beragon escape whatever reality Vargas trapped him in. I should talk to him about where he's been.
Objective: Talk to Beragon
Beragon was trapped in an alternate reality of the Many Paths. He thinks we need to continue exploring this maze of mirrors to find a way out.
Objective: Escape the Prison
I found Tribune Alea trapped just beyond a mirror like Beragon was. I should use the Lamp of Clarity to lead her back to our reality.
Objective: Rescue Tribune Alea
I freed Beragon and Tribune Alea with the Lamp of Clarity. Now I need to find a way to escape Ithelia's prison.
Objective: Escape the Prison
I discovered a location where Abolisher can be used. I should see if I can open a portal to get us out of here.
Objective: Use Abolisher
I used Abolisher to create a portal out of Ithelia's prison. We should continue through the portal.
Objective: Enter the Portal
We escaped from the prison Shardmarshal Vargas trapped us in. Ithelia and her scions are here. We need to reach the Loom's core.
Objective: Reach the Loom's Core
To reach the Loom, it appears I first need to go through Shardmarshal Vargas. I need to defeat her if I'm going to have a chance of destroying the Loom and stopping Ithelia from changing history and destroying this reality.
Objective: Defeat Shardmarshal Vargas
Shardmarshal Vargas has fallen. Now I need to use Abolisher and destroy the Loom of the Untraveled Road.
Objective: Destroy the Loom of the Untraveled Road
I destroyed the Loom of the Untraveled Road. I should observe what Ithelia does next.
Objective: Observe Ithelia
I defeated Shardmarshal Vargas and destroyed the Loom of the Untraveled Road. Now that West Weald and reality itself are safe, I should leave this place.
Objective: Exit the Loom
I should return to Beragon's townhouse in Skingrad and rejoin my allies.
Objective: Return to Beragon's Townhouse
Now that I returned to Beragon's townhouse, I should find Beragon and make sure he's all right.
Objective: Find Beragon
Beragon suggested I store the depleted relics in the display case. I should place them there now.
Objective: Return the Relics to the Case
Now that the relics have been stored safely, I should talk to Beragon.
Objective: Talk to Beragon
Count Calantius of Skingrad and Greenspeaker Darolith of Vashabar are here. The count wants to have a word with me. I should talk to him.
Objective: Talk to Count Calantius
At the townhouse, I met with my allies and spoke to the leaders of Skingrad and Vashabar. Now I should talk to Beragon about all we accomplished in West Weald.
Notes
* Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the game and will be filled in with the appropriate word(s) when seen in game.
  • Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
  • Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
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