Skyrim:Deeja
Deeja (RefID: 000198B8) |
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Home City | Solitude | ||
Location | Solitude docks | ||
Race | Argonian | Gender | Female |
Level | PC×1 (range=10-30) | Class | Assassin |
RefID | 000198B8 | BaseID | 00013268 |
Other Information | |||
Health | 50+(PC-1)×8.3 | ||
Magicka | 50+(PC-1)×1.7 | ||
Stamina | 50+(PC-1)×5 | ||
Primary Skills | One-handed, Sneak, Archery, Light Armor | ||
Class Details | CombatAssassin | ||
Morality | No Crime | Aggression | Aggressive |
Essential | Yes, until she's moved to Wreck of the Icerunner during Lights Out! | ||
Voice Type | FemaleArgonian | ||
Faction(s) | Broken Oar Bandits; CrimeFactionHaafingar; Markarth Wizards' Quarters Guards; TownSolitudeFaction |
Deeja is an Argonian assassin. Prior to the related quest, she can be found at the docks of Solitude. Jaree-Ra and Gulum-Ei are her brothers.
Until the related quest has been started, Deeja will wander around the dock area all day, and may be found aboard the Red Wave at night.
Deeja wears a set of hide armor and a pair of hide boots. She wields a leveled dagger (up to Daedric quality) in combat, and carries lower-class loot and gold, as well as a spare belted tunic.
Contents
Related Quests[edit]
- Lights Out!: Help run a cargo ship aground.
Dialogue[edit]
She is extremely rude to you and she will frequently respond to your attempts at conversation.
- "You, talk to egg-brothers. Deeja has no words for you."
- "You have no knowledge of who you speak to. Go away."
- "You want knives? You want them in your belly? No? Then you stop talking to Deeja."
- "Shoo! Go away! You get nothing from me."
- "You bother me again, maybe you will not walk away. Understand?"
Conversations[edit]
Greta can approach Deeja for work:
Speaker | Dialogue |
---|---|
Greta | "Got any work?" |
"I ain't begging. I just need a job. Anything." | |
Deeja | "Shoo! Go away! You get nothing from me." |
Deeja may be found discussing business at the docks:
- Jaree-Ra: "My contact, she says Hammerfell steel is much desired by certain parties."
- Gulum-Ei: "I know of a ship coming in from Hammerfell. Some cargo might get "lost"..."
- Deeja: "Why should we settle for half a fin when we could just take the whole whale?"
- Jaree-Ra: "Patience, sister. Patience."
Quest-Related Events[edit]
Lights Out![edit]
During Lights Out!, you will encounter Deeja at the Wreck of the Icerunner. You will need to kill her shortly after talking with her.
Before becoming hostile, she will initiate conversation.
- "My brother told me you were coming. I'm supposed to give you what you've earned."
- So we're splitting the loot, then?
- "Ha! I'm afraid the loot's already been moved. You've been useful to the Blackbloods, though. You've earned a quick death."
She will then attack you.
Notes[edit]
- Lights Out! originally had a scenario where you could help Ma'zaka and Captain Aldis get rid of the Blackblood Marauders. In this scenario, Aldis would help you defeat the marauders at the wreck of the Icerunner. The dialogue branch
MS07DeejaBleedout
and related dialogue for Aldis show that Deeja could be killed, but also spared. If she was spared, Aldis would make sure she got locked up. It's unknown what would've transpired afterwards. - The cell "RiftenPlankside01" (where From-Deepest-Fathoms usually wanders outside the Riften Fishery), contains a multitude of markers that all refer to Deeja:
MS04DeejaDocksWalk2
,MS04DeejaDocksWander4
, andDeejaDocksWalk
. These markers imply that either Deeja was at one point involved in the quest Unfathomable Depths, possibly instead of Fathoms, or that Fathoms originally carried Deeja's name. Besides these markers there's no evidence that shows that Deeja was in any way related to the quest.
- Skyrim-NPCs
- Skyrim-Argonian
- Skyrim-Argonian-Female
- Skyrim-Female NPCs
- Skyrim-Assassin
- Skyrim-Leveled NPCs
- Skyrim-Essential NPCs
- Skyrim-No Crime
- Skyrim-Voice-FemaleArgonian
- Skyrim-Factions-Broken Oar Bandits
- Skyrim-Factions-CrimeFactionHaafingar
- Skyrim-Factions-Markarth Wizards' Quarters Guards
- Skyrim-Factions-TownSolitudeFaction