Skyrim:Fort Neugrad
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# of Zones | 2 | ||
Clearable | No | ||
Respawn Time | 10 days | ||
Level | Min: 6 | ||
Occupants | |||
Bandits; either Imperials or Stormcloaks | |||
Important Treasure | |||
Jornibret's Last Dance | |||
Console Location Code(s) | |||
FortNeugrad01, FortNeugrad02 | |||
Region | |||
Falkreath Hold | |||
Location | |||
Southeast of Helgen | |||
Special Features | |||
# of Grindstones | 1 | ||
# of Workbenches | 1 | ||
Ore Veins | |||
# of Gold | 2 |
Fort Neugrad is a medium-sized fort southeast of Helgen, initially occupied by bandits. The fort will be taken over by whoever wins the civil war, or by the faction currently holding Falkreath if the player first clears it of bandits.
The fort has an exterior and two interior zones: Fort Neugrad and Fort Neugrad Prison.
Changing of the Guard[edit]
While the bandits are occupying the fort, a boss-level bandit leader will be waiting in the southeast room upstairs in the main fort. He will ignore you until you open his door. He holds a Fort Neugrad library key, which opens an otherwise pickable lock in the south side of the dining hall downstairs. Inside is a hostile mage by the name of Brandish.
The Imperial army will take control of the fort if you clear it out, or if you advance the Stormcloaks quest line up to the Liberation of Skyrim quest (Liberate Falkreath step). The walls and fortifications will then have been repaired, and a stable and forge area have been built in the courtyard area. Inside areas have also been partially renovated to show the occupation as well, and a new selection of regular chests are scattered about inside and out. The lowest level of the "Fort Neugrad Prison" will have some prison cells built on its lower level, to hold prisoners of the opposite faction (while the fort is still under bandit control, there are no prison cells, only wine barrels and shelves containing clutter.) Any corpses left will have been removed, along with the boss-treasure chests, although any weapons the bandits dropped on death remain. The garrison will react to you as a trespasser inside the fort/prison, unless you are a member of their faction, but as long as you keep moving, you're free to loot any of the new items without consequence. However, if you are allied with the faction controlling the fort, you can get rest, food, and a borrowable horse in this fort.
Related Quests[edit]
- Rescue from Fort Neugrad: Rescue Stormcloak soldiers from the Imperials and capture the fort. (radiant)
- The Battle for Fort Neugrad: Retake Fort Neugrad for the Imperials. (radiant)
Interior[edit]
Fort Neugrad[edit]
- In the room downstairs you can find a copy of Jornibret's Last Dance
- Upstairs, in the commander's room to the southeast, you can find a copy of An Explorer's Guide to Skyrim
- Two chests with adept-level locks
- A variety of items, styled after the current residents of the fort (bandits or Imperial soldiers)
Fort Neugrad Prison[edit]
- There is an adept-locked chest in the water close to the southeast entrance
- In the room after descending the stairs but before descending down to the prison cells, there is an apprentice-locked chest behind the shelves to your right as you leave the room
- In the prison room:
- You can find a copy of An Explorer's Guide to Skyrim
- One Fort Neugrad Prison key can be found on a barrel close to the passage from the prison room into the natural caves during Rescue from Fort Neugrad
Notes[edit]
- The nearby lake contains a hidden entrance into the prison. Just outside this underwater entrance, there is a half-overturned sunken rowboat with a treasure chest inside.
- The upstairs exit from the fort to the tower on top contains a locked chest with a treasure map inside; the treasure is located across the lake, behind some rocks (map). Going clockwise around the lake from there also nets you two gold ore veins.
Bugs[edit]
- The chest referred to in the treasure map is sometimes absent; reading the map should spawn the chest, but does not. This bug is most likely due to the scripting errors in version 1.2 of the official patch.
- The Official Skyrim Patch, version 1.3, fixes this bug.