Skyrim:Unique Armor
Contents
- 1 Armor
- 1.1 Ahzidal's Armor of Retribution
- 1.2 Ahzidal's Boots of Waterwalking
- 1.3 Ahzidal's Gauntlets of Warding
- 1.4 Ahzidal's Helm of Vision
- 1.5 Ancient Helmet of the Unburned
- 1.6 Ancient Shrouded Armor
- 1.7 Ancient Shrouded Boots
- 1.8 Ancient Shrouded Cowl
- 1.9 Ancient Shrouded Gloves
- 1.10 Blackguard's Armor
- 1.11 Blackguard's Boots
- 1.12 Blackguard's Gloves
- 1.13 Blackguard's Hood
- 1.14 Deathbrand Armor
- 1.15 Deathbrand Boots
- 1.16 Deathbrand Gauntlets
- 1.17 Deathbrand Helm
- 1.18 Diadem of the Savant
- 1.19 General Tullius' Armor
- 1.20 Gilded Wristguards
- 1.21 Gloves of the Pugilist
- 1.22 Guild Master's Armor
- 1.23 Guild Master's Boots
- 1.24 Guild Master's Gloves
- 1.25 Guild Master's Hood
- 1.26 Helm of Yngol
- 1.27 Ironhand Gauntlets
- 1.28 Linwe's Armor
- 1.29 Linwe's Boots
- 1.30 Linwe's Gloves
- 1.31 Linwe's Hood
- 1.32 Movarth's Boots
- 1.33 Armor of the Old Gods
- 1.34 Boots of the Old Gods
- 1.35 Gauntlets of the Old Gods
- 1.36 Helmet of the Old Gods
- 1.37 Predator's Grace
- 1.38 Shrouded Armor
- 1.39 Shrouded Boots
- 1.40 Shrouded Cowl/Shrouded Cowl Maskless
- 1.41 Shrouded Gloves
- 1.42 Thieves Guild Armor
- 1.43 Thieves Guild Boots
- 1.44 Thieves Guild Gloves
- 1.45 Thieves Guild Hood
- 1.46 Torturer's Hood
- 1.47 Tumblerbane Gloves
- 1.48 Ulfric's Bracers
- 1.49 Visage of Mzund
- 2 Gallery
Unique Armor is a type of armor available in Skyrim that is generally found in fixed locations, unlike most equipment in the game, which are randomly generated or generic equipment (see Generic Magic Apparel). Some of these armors can be improved through smithing. Improving enchanted armor requires the Arcane Blacksmith perk.
Many of these items are quest rewards, although some of the most valuable quest rewards are listed at Leveled Items (unique items, but with level-dependent statistics) and Artifacts (unusually powerful unique items with unique appearances and enchantments). For unique items that are needed to complete quests, please see the Quest Items article. For other unique items in the game, see the Unique Items article. For a list of the other available armor, see the armor category.
Armor
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Ahzidal's Armor of Retribution
Unique Item: Ahzidal's Armor of Retribution (xx01db97)
(lore page) |
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Type | Heavy Armor | |||
Added by | Dragonborn | |||
Editor ID | DLC2dunKolbjornCuirass | |||
Statistics | ||||
Rating | 40 | |||
Weight | 38 | Value | 2760 | |
Tempering | Steel Ingot | Perk | Advanced Armors | |
Enchantment | ||||
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Ahzidal's Armor of Retribution is the chest piece of a set of armor created by the legendary Nord enchanter Ahzidal. It can be found in Kolbjorn Barrow, after defeating its creator during Unearthed. This armor is identical in appearance to ancient Nord armor, but provides fifteen more points of protection and weighs ten points more. Its enchantment gives you a 5% chance to paralyze enemies who strike you with a melee attack, making dealing with multiple melee enemies much easier. In addition, if you wear this armor along with three other relics of Ahzidal, you will receive a buff called Ahzidal's Genius that increases your Enchanting skill by ten points. Ahzidal's armor can be tempered with a steel ingot, with the Advanced Armors perk doubling improvement.
For more information, see the Ahzidal's Armor of Retribution article.
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Ahzidal's Boots of Waterwalking
Unique Item: Ahzidal's Boots of Waterwalking (xx01c655)
(lore page) |
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Type | Heavy Armor | |||
Added by | Dragonborn | |||
Editor ID | DLC2dunKolbjornBoots | |||
Statistics | ||||
Rating | 14 | |||
Weight | 9 | Value | 1125 | |
Tempering | Steel Ingot | Perk | Advanced Armors | |
Enchantment | ||||
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Ahzidal's Boots of Waterwalking are a pair of boots that are part of a set of armor created by the legendary Nord enchanter Ahzidal. They can be found on a plinth in Kolbjorn Barrow, after the first phase of digging is completed during Unearthed. These boots are identical in appearance to ancient Nord boots, but provide four more points of protection and weigh four points more. Their enchantment gives you the ability to walk on water.
In addition, if you wear these boots along with three other relics of Ahzidal, you will receive a buff called Ahzidal's Genius that increases your Enchanting skill by ten points. Ahzidal's boots can be tempered with a steel ingot, with the Advanced Armors perk doubling improvement.
For more information, see the Ahzidal's Boots of Waterwalking article.
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Ahzidal's Gauntlets of Warding
Unique Item: Ahzidal's Gauntlets of Warding (xx01db99)
(lore page) |
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Type | Heavy Armor | |||
Added by | Dragonborn | |||
Editor ID | DLC2dunKolbjornGauntlets | |||
Statistics | ||||
Rating | 14 | |||
Weight | 6 | Value | 1750 | |
Tempering | Steel Ingot | Perk | Advanced Armors | |
Enchantment | ||||
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Ahzidal's Gauntlets of Warding are a pair of gauntlets that are part of a set of armor created by the legendary Nord enchanter Ahzidal. They can be found in Kolbjorn Barrow, after the third phase of digging is completed during Unearthed. These gauntlets are identical in appearance to ancient Nord gauntlets, but provide four more points of protection and weigh two pounds more. Their enchantment decreases amount of damage blocked by your wards by 25%, and causes your wards to absorb half the magicka of spells cast against you. In addition, if you wear the gauntlets along with three other relics of Ahzidal, you will receive a buff called Ahzidal's Genius that increases your Enchanting skill by ten points. Ahzidal's gauntlets can be tempered with a steel ingot, with the Advanced Armors perk doubling improvement.
For more information, see the Ahzidal's Gauntlets of Warding article.
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Ahzidal's Helm of Vision
Unique Item: Ahzidal's Helm of Vision (xx01db98)
(lore page) |
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Type | Heavy Armor | |||
Added by | Dragonborn | |||
Editor ID | DLC2dunKolbjornHelm | |||
Statistics | ||||
Rating | 19 | |||
Weight | 6 | Value | 1250 | |
Tempering | Steel Ingot | Perk | Advanced Armors | |
Enchantment | ||||
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Ahzidal's Helm of Vision is an ancient Nord helmet that is part of a set of armor created by the legendary Nord enchanter Ahzidal. It can be found in Kolbjorn Barrow during Unearthed. This helmet is identical to a normal ancient Nord helmet, but provides four more points of protection and weighs two points more. Its enchantment increases the magicka cost of your Conjuration and rune spells by 25%, but allows them to be cast twice as far. In addition, if you wear this helmet along with three other relics of Ahzidal, you will receive a buff called Ahzidal's Genius that increases your Enchanting skill by ten points. Ahzidal's helm can be tempered with a steel ingot, with the Advanced Armors perk doubling improvement.
For more information, see the Ahzidal's Helm of Vision article.
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Ancient Helmet of the Unburned
Unique Item: Ancient Helmet of the Unburned (000f494e) |
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Type | Heavy Helmet | |||
Editor ID | EnchArmorDraugrHelmetResistFire03 | |||
Statistics | ||||
Rating | 15 | |||
Weight | 4 | Value | 841 | |
Tempering | Iron Ingot | Perk | Daedric Smithing | |
Enchantment | ||||
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The Ancient Helmet of the Unburned is a unique Ancient Nord Helmet. It is located behind a locked gate in Labyrinthian, Tribune. Its enchantment increases fire resistance by forty percent. Tempering this helmet requires an iron ingot and the Arcane Blacksmith perk, with the improvements doubling if the Daedric Smithing perk is also unlocked.
For more information, see the Ancient Helmet of the Unburned article.
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Ancient Shrouded Armor
Unique Item: Ancient Shrouded Armor (000e1f15) |
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Type | Light Armor | |||
Editor ID | DBArmorSP | |||
Statistics | ||||
Rating | 33 | |||
Weight | 5 | Value | 617 | |
Tempering | Leather | |||
Enchantment | ||||
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Ancient Shrouded Armor is the chest piece of a set of armor found on a dead assassin in Hag's End. Alongside this piece, this set of armor also includes boots, a cowl, and gloves. It shares its appearance with regular Shrouded Armor. However, Ancient Shrouded Armor has a superior armor rating, lower weight, and higher gold value than the normal version of this armor. Additionally, this armor's enchantment provides 100% of poison resistance, versus the 50% of the common variant. Tempering Ancient Shrouded Armor requires a piece of leather and the Arcane Blacksmith perk.
For more information, see the Ancient Shrouded Armor article.
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Ancient Shrouded Boots
Unique Item: Ancient Shrouded Boots (000e1f14) |
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Type | Light Boots | |||
Editor ID | DBArmorBootsSP | |||
Statistics | ||||
Rating | 12 | |||
Weight | 0.5 | Value | 355 | |
Tempering | Leather | |||
Enchantment | ||||
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Ancient Shrouded Boots are the boots for a set of armor found on a dead assassin in Hag's End. Alongside this piece, this set of armor also includes an armor piece, a cowl, and gloves. It shares its appearance with regular Shrouded Boots. However, Ancient Shrouded Boots have a superior armor rating, lower weight, and higher gold value than the normal version of this armor. This armor's enchantment provides half a point of muffling, the same as the common version. Tempering Ancient Shrouded Boots requires a piece of leather and the Arcane Blacksmith perk.
For more information, see the Ancient Shrouded Boots article.
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Ancient Shrouded Cowl
Unique Item: Ancient Shrouded Cowl (000e1f17) |
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Type | Light Helmet | |||
Editor ID | DBArmorHelmetSP | |||
Statistics | ||||
Rating | 15 | |||
Weight | 1 | Value | 1199 | |
Tempering | Leather | |||
Enchantment | ||||
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Ancient Shrouded Cowl is the head piece for a set of armor found on a dead assassin in Hag's End. Alongside this piece, this set of armor also includes an armor piece, a pair of boots, and gloves. It shares its appearance with regular Shrouded Cowl. However, the Ancient Shrouded Cowl has a superior armor rating, lower weight, and higher gold value than the normal version of this armor. This armor's enchantment fortifies archery by 35 points, fifteen points more than the common version. Tempering the Ancient Shrouded Cowl requires a piece of leather and the Arcane Blacksmith perk.
For more information, see the Ancient Shrouded Cowl article.
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Ancient Shrouded Gloves
Unique Item: Ancient Shrouded Gloves (000e1f16) |
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Type | Light Gauntlets | |||
Editor ID | DBArmorGlovesSP | |||
Statistics | ||||
Rating | 12 | |||
Weight | 1 | Value | 175 | |
Tempering | Leather | |||
Enchantment | ||||
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Ancient Shrouded Gloves are the gloves for a set of armor found on a dead assassin in Hag's End. Alongside this piece, this set of armor also includes an armor piece, a pair of boots, and a cowl. It shares its appearance with regular Shrouded Gloves. However, Ancient Shrouded Gloves have a superior armor rating, lower weight, and higher gold value than the normal version of this armor. This armor's enchantment provides double damage when backstabbing, the same as the common version. Tempering Ancient Shrouded Gloves requires a piece of leather and the Arcane Blacksmith perk.
For more information, see the Ancient Shrouded Gloves article.
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Blackguard's Armor
Unique Item: Blackguard's Armor (xx02ad33)
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Type | Light Armor | |||
Added by | Dragonborn | |||
Editor ID | DLC2TGArmorVariantCuirass | |||
Statistics | ||||
Rating | 33 | |||
Weight | 7 | Value | 2079 | |
Tempering | Leather | |||
Enchantment | ||||
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The Blackguard's Armor is the chest piece of a set of armor that also includes boots, gloves and a hood. It can be found along with the rest of the set in the basement of Glover Mallory's house, however Mallory will only give you the key to his basement after you complete Paid in Full. The armor is also only available to Thieves Guild members, as you must complete Meet the Family in order to receive Paid in Full. Its appearance is identical to the unobtainable Thieves Guild Variant Armor, though this armor provides four more points of protection. Its enchantment functionally serves as an upgrade to the base Thieves Guild Armor, increasing your carry weight by 50 points, a bonus equal to that of Guild Master's Armor (but with 5 points less of protection) without having to complete the entire Thieves Guild questline to obtain it. It can be tempered with a piece of leather.
For more information, see the Blackguard's Armor article.
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Blackguard's Boots
Unique Item: Blackguard's Boots (xx02ad34)
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Type | Light Armor | |||
Added by | Dragonborn | |||
Editor ID | DLC2TGArmorVariantBoots | |||
Statistics | ||||
Rating | 13 | |||
Weight | 2 | Value | 836 | |
Tempering | Leather | |||
Enchantment | ||||
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The Blackguard's Boots are the boots of a set of armor that also includes a chestpiece, gloves and a hood. They can be found in the basement of Glover Mallory's house along with the rest of the set, however Mallory will only give you the key to his basement after you complete Paid in Full. The boots are also only available to Thieves Guild members, as you must complete Meet the Family in order to receive Paid in Full. In appearance, they are identical to the unobtainable Thieves Guild Variant Boots, though these boots provide five more points of protection. Their enchantment functionally serves as an upgrade to the base Thieves Guild Boots, increasing your pickpocketing skill by 40 points, a bonus five points better than the Guild Master's Boots (and with 2 more points of protection) without having to complete the entire Thieves Guild questline to obtain them. These boots can be tempered with a piece of leather.
For more information, see the Blackguard's Boots article.
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Blackguard's Gloves
Unique Item: Blackguard's Gloves (xx02ad32)
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Type | Light Armor | |||
Added by | Dragonborn | |||
Editor ID | DLC2TGArmorVariantGloves | |||
Statistics | ||||
Rating | 8 | |||
Weight | 2 | Value | 778 | |
Tempering | Leather | |||
Enchantment | ||||
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The Blackguard's Gloves are the gauntlets of a set of armor that also includes a chestpiece, boots and a hood. They can be found along with the rest of the set in the basement of Glover Mallory's house, however Mallory will only give you the key to his basement after you complete Paid in Full. The gloves are also only available to Thieves Guild members, as you must complete Meet the Family in order to receive Paid in Full. In appearance, they are identical to the unobtainable Thieves Guild Variant Gloves, though these gloves provide three more points of protection. Their enchantment functionally serves as an upgrade to the base Thieves Guild Gloves, increasing your lockpicking skill by 40 points, a bonus five points greater than that of the Guild Master's Gloves (but with 3 fewer points of protection) without having to complete the entire Thieves Guild questline to obtain them. They can be tempered with a piece of leather.
For more information, see the Blackguard's Gloves article.
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Blackguard's Hood
Unique Item: Blackguard's Hood (xx02ad31)
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Type | Light Armor | |||
Added by | Dragonborn | |||
Editor ID | DLC2TGArmorVariantHood | |||
Statistics | ||||
Rating | 18 | |||
Weight | 2 | Value | 1745 | |
Tempering | Leather | |||
Enchantment | ||||
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The Blackguard's Hood is the hood of a set of armor that also includes a chestpiece, boots and gloves. It can be found along with the rest of the set in the basement of Glover Mallory's house, however Mallory will only give you the key to his basement after you complete Paid in Full. The hood is also only available to Thieves Guild members, as you must complete Meet the Family to receive Paid in Full. Its appearance is identical to the unobtainable Thieves Guild Variant Hood, though this hood provides five more points of protection. Its enchantment functionally serves as an upgrade to the base Thieves Guild Hood, improving prices by 25 points, a bonus five points greater than that of the Guild Master's Hood (and with 2 more points of protection) without having to complete the entire Thieves Guild questline to obtain it. It can be tempered with a piece of leather.
For more information, see the Blackguard's Hood article.
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Deathbrand Armor
Unique Item: Deathbrand Armor (xx02401b)
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Type | Light Armor | |||
Added by | Dragonborn | |||
Editor ID | DLC2dunHaknirArmorCuirass | |||
Statistics | ||||
Rating | 39 | |||
Weight | 7 | Value | 1600 | |
Tempering | Stalhrim | Perk | Ebony | |
Enchantment | ||||
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The Deathbrand Armor is the chest piece of a set of armor that also includes boots, gauntlets and a helm. It can be found in a treasure chest that has been unearthed by reavers to the north-northwest of the Earth Stone, but only after you find the treasure map during the related quest. The armor's appearance is identical to stalhrim light armor and also has the same weight and armor rating. Its enchantment fortifies your stamina by 15 points for every Deathbrand item you wear, maxing out at 60 points with the entire set equipped. It can be tempered with a piece of stalhrim, with the Ebony Smithing perk doubling improvement.
In life, the armor was worn by its eponymous owner, an infamous pirate captain. However, on the eve of his death, he drew a map and ordered his quartermaster, Garuk Windrime, to divide his armor and bury a piece at each location throughout Solstheim, as he didn't believe that any of his crew were worthy of succeeding him.
For more information, see the Deathbrand Armor article.
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Deathbrand Boots
Unique Item: Deathbrand Boots (xx02401a)
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Type | Light Boots | |||
Added by | Dragonborn | |||
Editor ID | DLC2dunHaknirArmorBoots | |||
Statistics | ||||
Rating | 11.5 | |||
Weight | 2 | Value | 2000 | |
Tempering | Stalhrim | Perk | Ebony | |
Enchantment | ||||
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The Deathbrand Boots are the boots of a set of armor that also includes armor, gauntlets and a helm. They can be found in a treasure chest that has been unearthed by reavers to the north-northwest of the Earth Stone, but only after you find the treasure map during the related quest. In appearance, they are identical to stalhrim light boots, and also have the same weight and armor rating. Their enchantment fortifies your carry capacity by 10 points for every Deathbrand item you wear, maxing out at 40 points with the entire set equipped. They can be tempered with a piece of stalhrim, with the Ebony Smithing perk doubling improvement.
In life, the armor was worn by its eponymous owner, an infamous pirate captain. However, on the eve of his death, he drew a map and ordered his quartermaster, Garuk Windrime, to divide his armor and bury a piece at each location throughout Solstheim, as he didn't believe that any of his crew were worthy of succeeding him.
For more information, see the Deathbrand Boots article.
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Deathbrand Gauntlets
Unique Item: Deathbrand Gauntlets (xx02401c)
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Type | Light Gauntlets | |||
Added by | Dragonborn | |||
Editor ID | DLC2dunHaknirArmorGauntlets | |||
Statistics | ||||
Rating | 11.5 | |||
Weight | 2 | Value | 3571 | |
Tempering | Stalhrim | Perk | Ebony | |
Enchantment | ||||
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The Deathbrand Gauntlets are the gauntlets of a set of armor that also includes armor, boots and a helm. They can be found in a treasure chest that has been unearthed by reavers to the north-northwest of the Earth Stone, but only after you find the treasure map during the related quest. In appearance, they are identical to stalhrim light bracers, and also have the same weight and armor rating. Their enchantment fortifies your One-handed skill by 10 points for every Deathbrand item you wear, maxing out at 40 points with the entire set equipped. They can be tempered with a piece of stalhrim, with the Ebony Smithing perk doubling improvement.
In life, the armor was worn by its eponymous owner, an infamous pirate captain. However, on the eve of his death, he drew a map and ordered his quartermaster, Garuk Windrime, to divide his armor and bury a piece at each location throughout Solstheim, as he didn't believe that any of his crew were worthy of succeeding him.
For more information, see the Deathbrand Gauntlets article.
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Deathbrand Helm
Unique Item: Deathbrand Helm (xx02401d)
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Type | Light Helmet | |||
Added by | Dragonborn | |||
Editor ID | DLC2dunHaknirArmorHelm | |||
Statistics | ||||
Rating | 16.5 | |||
Weight | 2 | Value | 850 | |
Tempering | Stalhrim | Perk | Ebony | |
Enchantment | ||||
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The Deathbrand Helm is the helmet of a set of armor that also includes armor, boots and gauntlets. It can be found in a treasure chest that has been unearthed by reavers to the north-northwest of the Earth Stone, but only after you find the treasure map during the related quest. The helm's appearance is identical to stalhrim light helmet and also has the same weight and armor rating. Its enchantment allows you to breathe underwater, as well as fortifying your armor rating by 100 points with the entire set equipped. It can be tempered with a piece of stalhrim, with the Ebony Smithing perk doubling improvement.
In life, the armor was worn by its eponymous owner, an infamous pirate captain. However, on the eve of his death, he drew a map and ordered his quartermaster, Garuk Windrime, to divide his armor and bury a piece at each location throughout Solstheim, as he didn't believe that any of his crew were worthy of succeeding him.
For more information, see the Deathbrand Helm article.
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Diadem of the Savant
Unique Item: Diadem of the Savant (000f9904) |
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Type | Light Helmet | |||
Editor ID | dunLabyrinthianMazeCircletReward | |||
Statistics | ||||
Rating | 7 | |||
Weight | 4 | Value | 1201 | |
Tempering | None | |||
Enchantment | ||||
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The Diadem of the Savant is a unique circlet that serves as the reward for conquering Shalidor's Maze, although a respawnable version can also be found outside of Froki's Shack (see bugs). As would be expected for an item associated with Shalidor, the circlet makes it so that all spells use less magicka. While it may be useful to mages due to its enchantment, and since it can be worn without disabling the Mage Armor perk, its defensive capabilities cannot be improved further as it cannot be tempered. For more information, see the Diadem of the Savant article.
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General Tullius' Armor
Unique Item: General Tullius' Armor (0005cbfe) |
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Type | Clothing (Heavy Armor) | ||
Editor ID | GeneralTulliusArmor | ||
Statistics | |||
Rating | 31 | ||
Weight | 18 | Value | 65 |
Tempering | Steel Ingot | Perk | None |
General Tullius' Armor is the armor used by the eponymous General Tullius. The most distinguishing trait of this item is its appearance, with its gold trim and the ornate Imperial Legion symbols on it distinguish its owner as one of the highest ranking members of the Legion. The defensive capabilities of this armor can be improved at a workbench with a steel ingot.
For more information, see the General Tullius' Armor article.
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Gilded Wristguards
Unique Item: Gilded Wristguards (000e84c1) |
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Type | Light Gauntlets | ||
Editor ID | ClothesJarlGloves | ||
Statistics | |||
Rating | 7 | ||
Weight | 0.5 | Value | 21 |
Tempering | None |
Gilded Wristguards are unique gauntlets located inside The Katariah, inside the Emperor's Quarters. As they are located upon The Katariah, they cannot be acquired until the related quest Hail Sithis! has been started. Obviously, this means that they become unobtainable if you choose to do the quest Destroy the Dark Brotherhood! instead. Being regal attire, these golden wristguards are detailed with looping gold patterns.
For more information, see the Gilded Wristguards article.
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Gloves of the Pugilist
Unique Item: Gloves of the Pugilist (0010a06a) |
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Type | Light Gauntlets | |||
Editor ID | dunRatwayBrawlerGloves | |||
Statistics | ||||
Rating | 5 | |||
Weight | 2 | Value | 194 | |
Tempering | 2 Leather Strips + Leather | |||
Enchantment | ||||
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The Gloves of the Pugilist are unique gloves located inside of the sewer tunnels beneath Riften known as The Ratway. Specifically, the Gloves of the Pugilist are found on the appropriately named Gian the Fist, who uses them for their unique fortify unarmed damage enchantment, which increases the damage unarmed strikes do by ten points. The gloves themselves share their appearance with fur gauntlets, along with its base stats. Unlike fur gauntlets, the improvements available through the use of a workbench require two leather strips, a piece of leather, and the Arcane Blacksmith perk, versus just a single piece of leather.
For more information, see the Gloves of the Pugilist article.
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Guild Master's Armor
Unique Item: Guild Master's Armor (000e35d7) |
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Type | Light Armor | |||
Editor ID | ArmorThievesGuildLeaderCuirass | |||
Statistics | ||||
Rating | 38 | |||
Weight | 10 | Value | 1779 | |
Tempering | Leather | |||
Enchantment | ||||
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The Guild Master's Armor is the chest piece of the unique set of equipment given to the Guild Master of the Thieves Guild, and is the quest reward for completing Under New Management. Alongside this item, this set of equipment includes boots, gloves, and a hood. Its appearance is similar to that of the Thieves Guild Armor for the regular members, except for its darker color and additional badges to distinguish the rank associated with the armor. As it is essentially an upgrade to the regular set of guild armor, this armor has a superior armor rating and gold value to the basic set, although it weighs more. Like its similar appearance, this armor also has a correlative, yet more powerful, enchantment to the more common version of this armor. The armor fortifies carry weight by 50 points, versus 20 points for normal Thieves Guild Armor and 35 points for the upgraded version. Tempering this item requires a piece of leather and the Arcane Blacksmith perk, and also requires that the related quest be completed.
For more information, see the Guild Master's Armor article.
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Guild Master's Boots
Unique Item: Guild Master's Boots (000e35d6) |
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Type | Light Armor | |||
Editor ID | ArmorThievesGuildLeaderBoots | |||
Statistics | ||||
Rating | 11 | |||
Weight | 2 | Value | 649 | |
Tempering | Leather | |||
Enchantment | ||||
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The Guild Master's Boots serve as the foot protection for the unique set of equipment given to the Guild Master of the Thieves Guild, and is part of the quest reward for completing Under New Management. Alongside this item, this set of equipment includes armor, gloves, and a hood. Its appearance is similar to that of the Thieves Guild Boots used by the regular members, except for its darker color. As it is essentially an upgrade to the regular set of guild armor, these boots have a superior armor rating and gold value to the basic set, although it weighs more. Like its similar appearance, the Guild Master's Boots also have a correlative, yet more powerful, enchantment to the more common version of this equipment. The boots fortify pickpocket ability by 35 points, versus 15 points for normal Thieves Guild Boots and 25 points for the upgraded version. Tempering this item requires a piece of leather and the Arcane Blacksmith perk.
For more information, see the Guild Master's Boots article.
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Guild Master's Gloves
Unique Item: Guild Master's Gloves (000e35d8) |
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Type | Light Armor | |||
Editor ID | ArmorThievesGuildLeaderGauntlets | |||
Statistics | ||||
Rating | 11 | |||
Weight | 2 | Value | 599 | |
Tempering | Leather | |||
Enchantment | ||||
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The Guild Master's Gloves are the gauntlets for the unique set of equipment given to the Guild Master of the Thieves Guild, and is part of the quest reward for completing Under New Management. Alongside this item, this set of equipment includes armor, boots, and a hood. Its appearance is similar to that of the Thieves Guild Gloves used by the regular members, except for the darker color for the leather, and the buckle made out of a lighter metal. As it is essentially an upgrade to the regular set of guild armor, these gloves have a superior armor rating and gold value to the basic set, although it weighs more. Like its similar appearance, the Guild Master's Gloves also have a correlative, yet more powerful, enchantment to the more common version of this equipment. The gloves fortify lockpicking ability by 35 points, versus 15 points for normal Thieves Guild Gloves and 25 points for the upgraded version. Tempering this item requires a piece of leather and the Arcane Blacksmith perk.
For more information, see the Guild Master's Gloves article.
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Guild Master's Hood
Unique Item: Guild Master's Hood (000e35d9) |
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Type | Light Armor | |||
Editor ID | ArmorThievesGuildLeaderHelmet | |||
Statistics | ||||
Rating | 16 | |||
Weight | 3 | Value | 1252 | |
Tempering | Leather | |||
Enchantment | ||||
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The Guild Master's Hood is the headwear for the unique set of equipment given to the Guild Master of the Thieves Guild, and is part of the quest reward for completing Under New Management. Alongside this item, this set of equipment includes armor, boots, and gloves. Its appearance is similar to that of the Thieves Guild Hood used by the regular members, except for its darker color. As it is essentially an upgrade to the regular set of guild armor, this hood has a superior armor rating and gold value to the basic set, although it weighs more. Like its similar appearance, the Guild Master's Hood also has a correlative, yet more powerful, enchantment to the more common version of this equipment. The hood fortifies barter ability by twenty points, versus ten points for normal Thieves Guild Hood and fifteen points for the upgraded version. Tempering this item requires a piece of leather and the Arcane Blacksmith perk.
For more information, see the Guild Master's Hood article.
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Helm of Yngol
Unique Item: Helm of Yngol (000295f3) |
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Type | Heavy Helmet | |||
Editor ID | DunYngolBarrowSteelPlateHelmet | |||
Statistics | ||||
Rating | 21 | |||
Weight | 8 | Value | 565 | |
Tempering | Steel Ingot | Perk | Advanced | |
Enchantment | ||||
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The Helm of Yngol is a unique helmet that belonged to Yngol, one of the original members of the Companions. After his death, he and his helmet were locked away in Yngol Barrow. The helm itself provides its wearer with a thirty percent increase to frost resistance. Tempering the Helm of Yngol requires a steel ingot and the Arcane Blacksmith perk, with the benefits of the alterations doubling if the Advanced Armors perk is also unlocked.
For more information, see the Helm of Yngol article.
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Ironhand Gauntlets
Unique Item: Ironhand Gauntlets (000e1643) |
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Type | Heavy Gauntlets | |||
Editor ID | dunWhiteRiverWatchGauntlets | |||
Statistics | ||||
Rating | 12 | |||
Weight | 4 | Value | 444 | |
Tempering | Iron Ingot | Perk | Steel | |
Enchantment | ||||
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The Ironhand Gauntlets are the gauntlets used by the bandit Hajvarr Iron-Hand, the leader of the bandits who operate out of White River Watch. The gauntlets themselves are actually steel Nordic gauntlets, despite their name. They have been enchanted to fortify two-handed attacks by fifteen points. Tempering the Ironhand Gauntlets requires an iron ingot and the Arcane Blacksmith perk, with the benefits of the alterations doubling if the Steel Smithing perk has also been unlocked.
For more information, see the Ironhand Gauntlets article.
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Linwe's Armor
Unique Item: Linwe's Armor (00108544) |
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Type | Light Armor | |||
Editor ID | ArmorLinweCuirass | |||
Statistics | ||||
Rating | 31 | |||
Weight | 8 | Value | 368 | |
Tempering | Leather | |||
Enchantment | ||||
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Linwe's Armor is the chest piece of the unique set of equipment used by the leader of the Summerset Shadows, Linwe. Alongside this item, this set of equipment also includes a pair of boots, gloves, and a hood. As Linwe runs an organization that rivals the Thieves Guild, his equipment has some visual similarities to the versions used by the Thieves Guild. Compared to Thieves Guild Armor, Linwe's Armor is grayer in color, but also sleeveless. Additionally, while it weighs one more unit than the Thieves Guild Armor, it also provides an additional two points of armor. However, its gold value is significantly lower. Besides that, the basic designs are the same. The armor is enchanted to fortify stamina by fifteen points. Tempering Linwe's Armor requires a piece of leather and the Arcane Blacksmith perk.
For more information, see the Linwe's Armor article.
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Linwe's Boots
Unique Item: Linwe's Boots (00108543) |
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Type | Light Boots | |||
Editor ID | ArmorLinweBoots | |||
Statistics | ||||
Rating | 11 | |||
Weight | 2 | Value | 837 | |
Tempering | Leather | |||
Enchantment | ||||
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Linwe's Boots serve as the foot protection for the unique set of equipment used by the leader of the Summerset Shadows, Linwe. Alongside this item, this set of equipment also includes armor, a pair of gloves, and a hood. As Linwe runs an organization that rivals the Thieves Guild, his equipment has some visual similarities to the versions used by the Thieves Guild. Compared to Thieves Guild Boots, Linwe's Boots are grayer in color. Additionally, while his boots weigh half a unit more than the Thieves Guild Boots, it also provides an additional two points of armor, as well as being worth several hundred more gold pieces. Besides that, the basic designs of the items are the same. The armor is enchanted to fortify sneaking by fifteen points. Tempering Linwe's Boots requires a piece of leather and the Arcane Blacksmith perk.
For more information, see the Linwe's Boots article.
[edit]
Linwe's Gloves
Unique Item: Linwe's Gloves (00108545) |
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Type | Light Gauntlets | |||
Editor ID | ArmorLinweGauntlets | |||
Statistics | ||||
Rating | 11 | |||
Weight | 2 | Value | 483 | |
Tempering | Leather | |||
Enchantment | ||||
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Linwe's Gloves serve as the gauntlets for the unique set of equipment used by the leader of the Summerset Shadows, Linwe. Alongside this item, this set of equipment also includes armor, a pair of boots, and a hood. As Linwe runs an organization that rivals the Thieves Guild, his equipment has some visual similarities to the versions used by the Thieves Guild. Compared to Thieves Guild Gloves, Linwe's Gloves are grayer in color. Additionally, while his gloves weigh one unit more than the Thieves Guild Gloves, it also provides an additional two points of armor, as well as being worth several hundred more gold pieces. Besides that, the basic designs of the items are the same. The armor is enchanted to fortify one-handed attacks by fifteen points. Tempering Linwe's Gloves requires a piece of leather and the Arcane Blacksmith perk.
For more information, see the Linwe's Gloves article.
[edit]
Linwe's Hood
Unique Item: Linwe's Hood (00108546) |
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Type | Light Helmet | |||
Editor ID | ArmorLinweHelmet | |||
Statistics | ||||
Rating | 16 | |||
Weight | 2 | Value | 563 | |
Tempering | Leather | |||
Enchantment | ||||
|
Linwe's Hood is the headwear for the unique set of equipment used by the leader of the Summerset Shadows, Linwe. Alongside this item, this set of equipment also includes armor, a pair of boots, and a gloves. As Linwe runs an organization that rivals the Thieves Guild, his equipment has some visual similarities to the versions used by the Thieves Guild. However, his hood is the exception to the rest of the equipment. While a Thieves Guild Hood is a brown and rounded at the corners, this hood has much sharper appearance, is more patchwork than the Thieves Guild version, and is also gray. Additionally, while his hood weighs half a unit more than the Thieves Guild Hood, it also provides an additional three points of armor, as well as being slightly more valuable. The armor is enchanted to fortify Archery attacks by fifteen points. Tempering Linwe's Hood requires a piece of leather and the Arcane Blacksmith perk.
For more information, see the Linwe's Hood article.
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Movarth's Boots
Unique Item: Movarth's Boots (00096d9b) |
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Type | Light Boots | |||
Editor ID | dunMovarthsBoots | |||
Statistics | ||||
Rating | 5 | |||
Weight | 1 | Value | 792 | |
Enchantment | ||||
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Movarth's Boots are a set of hide boots owned by the vampire Movarth Piquine. The boots can be found in their owner's lair, in the northeastern portion of the cave, next to a bed. They have been enchanted to improve sneaking by fifteen points while worn. Movarth's Boots cannot be disenchanted.
For more information, see the Movarth's Boots article.
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Armor of the Old Gods
Unique Item: Armor of the Old Gods (000eafd0) |
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Type | Light Armor | |||
Editor ID | MS02ForswornArmor | |||
Statistics | ||||
Rating | 24 | |||
Weight | 3 | Value | 611 | |
Tempering | Leather | |||
Enchantment | ||||
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The Armor of the Old Gods is a special version of Forsworn Armor given to you by Kaie for helping the leader of the Forsworn, Madanach, escape Cidhna Mine. Alongside the chest piece, this armor set also includes a pair of boots, gauntlets, and a helmet. This item shares its appearance with basic Forsworn equipment, weighs half as much, offers two fewer points of armor, and is considerably more valuable. The Armor of the Old Gods has also been enchanted to fortify destruction spells by fifteen points. Tempering this item requires a piece of leather and the Arcane Blacksmith perk.
For more information, see the Armor of the Old Gods article.
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Boots of the Old Gods
Unique Item: Boots of the Old Gods (000eafd3) |
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---|---|---|---|---|
Type | Light Boots | |||
Editor ID | MS02ForswornBoots | |||
Statistics | ||||
Rating | 7 | |||
Weight | 1.5 | Value | 1104 | |
Tempering | Leather | |||
Enchantment | ||||
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The Boots of the Old Gods are a special version of Forsworn Boots given to you by Kaie for helping the leader of the Forsworn, Madanach, escape Cidhna Mine. Alongside these shoes, this armor set also includes a chest piece, a pair of gauntlets, and a helmet. This item shares its appearance with basic Forsworn equipment, although it weighs half a point less, and is considerably more valuable. The Boots of the Old Gods have also been enchanted to fortify sneaking by twenty points. Tempering this item requires a piece of leather and the Arcane Blacksmith perk.
For more information, see the Boots of the Old Gods article.
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Gauntlets of the Old Gods
Unique Item: Gauntlets of the Old Gods (000eafd2) |
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Type | Light Gauntlets | |||
Editor ID | MS02ForswornGauntlets | |||
Statistics | ||||
Rating | 7 | |||
Weight | 0.5 | Value | 592 | |
Tempering | Leather | |||
Enchantment | ||||
|
The Gauntlets of the Old Gods are a special version of Forsworn Gauntlets given to you by Kaie for helping the leader of the Forsworn, Madanach, escape Cidhna Mine. Alongside this wristwear, this armor set also includes a chest piece, a pair of boots, and a helmet. This item shares its appearance with basic Forsworn equipment, although it weighs one and a half a point less, and is considerably more valuable. The Gauntlets of the Old Gods have also been enchanted to fortify archery by twenty points. Tempering this item requires a piece of leather and the Arcane Blacksmith perk.
For more information, see the Gauntlets of the Old Gods article.
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Helmet of the Old Gods
Unique Item: Helmet of the Old Gods (000eafd1) |
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Type | Light Helmet | |||
Editor ID | MS02ForswornHelmet | |||
Statistics | ||||
Rating | 12 | |||
Weight | 1 | Value | 345 | |
Tempering | Leather | |||
Enchantment | ||||
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The Helmet of the Old Gods is a special version of a Forsworn Headdress given to you by Kaie for helping the leader of the Forsworn, Madanach, escape Cidhna Mine. Alongside this headdress, this armor set also includes a chest piece, a pair of boots, and a pair of gauntlets. This item shares its appearance with basic Forsworn equipment, although it weighs one point less, and is considerably more valuable. The Helmet of the Old Gods has also been enchanted to fortify magicka by thirty points. Tempering this item requires a piece of leather and the Arcane Blacksmith perk.
For more information, see the Helmet of the Old Gods article.
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Predator's Grace
Unique Item: Predator's Grace (000a4dcd) |
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Type | Light Boots | |||
Editor ID | dunDeepwoodBoots | |||
Statistics | ||||
Rating | 5 | |||
Weight | 1 | Value | 117 | |
Tempering | Iron Ingot | |||
Enchantment | ||||
|
Predator's Grace is a pair of hide boots that are found next to a chest, above a waterfall, to the right of the Hag's End top level. These unique boots fully muffle the sound of movement the wearer makes, while also increasing the rate of stamina regeneration by one percent. Predator's Grace can be tempered with an iron ingot and the Arcane Blacksmith perk.
For more information, see the Predator's Grace article.
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Shrouded Armor
Unique Item: Shrouded Armor (000d2844, 0005abc3) |
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Type | Light Armor | |||
Editor ID | DBArmor/DBArmorShortSleeve | |||
Statistics | ||||
Rating | 29/43 (sleeveless) | |||
Weight | 7/32 (sleeveless) | Value | 373/448 (sleeveless) | |
Tempering | Leather | |||
Enchantment | ||||
|
Shrouded Armor is the chest piece of a set of armor used by the Dark Brotherhood. Alongside this piece, this set of armor also includes boots, a cowl, and gloves. The armor provides fifty points of poison resistance. Tempering Shrouded Armor requires a piece of leather and the Arcane Blacksmith perk.
For more information, see the Shrouded Armor article.
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Shrouded Boots
Unique Item: Shrouded Boots (000d2845) |
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---|---|---|---|---|
Type | Light Boots | |||
Editor ID | DBArmorBoots | |||
Statistics | ||||
Rating | 8 | |||
Weight | 2 | Value | 305 | |
Tempering | Leather | |||
Enchantment | ||||
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Shrouded Boots are the boots for a set of armor used by the Dark Brotherhood. Alongside these shoes, this set of armor also includes armor, a cowl, and gloves. These boots muffle movement by half a point, making silent movement easier. Tempering Shrouded Boots requires a piece of leather and the Arcane Blacksmith perk.
For more information, see the Shrouded Boots article.
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Shrouded Cowl/Shrouded Cowl Maskless
Unique Item: Shrouded Cowl/Shrouded Cowl Maskless (000d2842, 0005abc4) |
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Type | Light Helmet | |||
Editor ID | DBArmorHelmet/DBArmorHelmetMaskLess | |||
Statistics | ||||
Rating | 13 | |||
Weight | 2 | Value | 677 | |
Tempering | Leather/Not Possible (see bugs) | |||
Enchantment | ||||
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A Shrouded Cowl serves as the helmet for a set of armor used by the Dark Brotherhood. Alongside this veil, this set of armor also includes armor, boots, and gloves. This cowl fortifies archery by twenty points, increasing damage done with bows. Tempering a Shrouded Cowl requires a piece of leather and the Arcane Blacksmith perk.
For more information, see the Shrouded Cowl article.
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Shrouded Gloves
Unique Item: Shrouded Gloves (000d2843) |
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---|---|---|---|---|
Type | Light Gauntlets | |||
Editor ID | DBArmorGloves | |||
Statistics | ||||
Rating | 8 | |||
Weight | 2 | Value | 125 | |
Tempering | Leather | |||
Enchantment | ||||
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Shrouded Gloves serve as the gauntlets for a set of armor used by the Dark Brotherhood. Alongside these gloves, this set of armor also includes armor, boots, and a cowl. These gloves cause backstabs to do twice the normal damage, making these lethal sneak attacks even more effective. Tempering Shrouded Gloves requires a piece of leather and the Arcane Blacksmith perk.
For more information, see the Shrouded Gloves article.
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Thieves Guild Armor
Unique Item: Thieves Guild Armor (000d3ac3, 000d3acc) |
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---|---|---|---|---|
Type | Light Armor | |||
Editor ID | ArmorThievesGuildCuirassPlayer ArmorThievesGuildCuirassPlayerImproved |
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Statistics | ||||
Rating | 29/30 (improved) | |||
Weight | 7/6 (improved) | Value | 665/1299 (improved) | |
Tempering | Leather | |||
Enchantment | ||||
|
Thieves Guild Armor serves as the chest piece for the set of armor used by Thieves Guild members. Alongside this armor, this set of equipment also includes boots, gloves, and a hood. The armor has been enchanted to fortify carry weight by twenty points, allowing for more pilfering of valuables. Tempering Thieves Guild Armor requires a piece of leather and the Arcane Blacksmith perk.
For more information, see the Thieves Guild Armor article.
[edit]
Thieves Guild Boots
Unique Item: Thieves Guild Boots (000d3ac2, 000d3acb) |
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---|---|---|---|---|
Type | Light Boots | |||
Editor ID | ArmorThievesGuildBootsPlayer ArmorThievesGuildBootsPlayerImproved |
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Statistics | ||||
Rating | 9/10 (improved) | |||
Weight | 1.5/1 (improved) | Value | 241/479 (improved) | |
Tempering | Leather | |||
Enchantment | ||||
|
Thieves Guild Boots are the shoes for the set of armor used by Thieves Guild members. Alongside these boots, this set of equipment also includes armor, gloves, and a hood. The boots have been enchanted to fortify pickpocket chances by fifteen percent, making it easier to remove loot from people's own person. Tempering Thieves Guild Boots requires a piece of leather and the Arcane Blacksmith perk.
For more information, see the Thieves Guild Boots article.
[edit]
Thieves Guild Gloves
Unique Item: Thieves Guild Gloves (000d3ac4, 000d3acd) |
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---|---|---|---|---|
Type | Light Gauntlets | |||
Editor ID | ArmorThievesGuildGauntletsPlayer ArmorThievesGuildGauntletsPlayerImproved |
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Statistics | ||||
Rating | 9/10 (improved) | |||
Weight | 1 | Value | 222/445 (improved) | |
Tempering | Leather | |||
Enchantment | ||||
|
Thieves Guild Gloves are the gauntlets for the set of armor used by Thieves Guild members. Alongside these gloves, this set of equipment also includes armor, boots, and a hood. The gloves have been enchanted to fortify lockpicking chances by fifteen percent, making it easier to get into things that are otherwise inaccessible. Tempering Thieves Guild Gloves requires a piece of leather and the Arcane Blacksmith perk.
For more information, see the Thieves Guild Gloves article.
[edit]
Thieves Guild Hood
Unique Item: Thieves Guild Hood (000d3ac5, 000d3ace) |
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---|---|---|---|---|
Type | Light Helmet | |||
Editor ID | ArmorThievesGuildHelmetPlayer ArmorThievesGuildHelmetPlayerImproved |
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Statistics | ||||
Rating | 13/15 (improved) | |||
Weight | 1.5/1 (improved) | Value | 551/967 (improved) | |
Tempering | Leather | |||
Enchantment | ||||
|
A Thieves Guild Hood serves as the helmet for the set of armor used by Thieves Guild members. Alongside this hood, this set of equipment also includes armor, boots, and gloves. The hood has been enchanted to fortify bartering by ten percent, allowing for better deals when trading with merchants. Tempering a Thieves Guild Hood requires a piece of leather and the Arcane Blacksmith perk.
For more information, see the Thieves Guild Hood article.
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Torturer's Hood
Unique Item: Torturer's Hood (000ee5c0) |
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Type | Light Helmet | ||
Editor ID | ArmorTorturerHood | ||
Statistics | |||
Rating | 13 | ||
Weight | 1 | Value | 10 |
Tempering | Not possible |
The Torturer's Hood is a helmet used by certain dubious figures, such as the torturer encountered in Helgen. It shares its appearance with a generic Thieves Guild Hood. This item is marked as "unplayable" and cannot be obtained in the original release of the game, but can be legitimately obtained and used in the Special Edition. If obtained during Unbound, it can be a good helmet for new characters since its armor rating is similar to an Elven Helmet.
For more information, see the Torturer's Hood article.
[edit]
Tumblerbane Gloves
Unique Item: Tumblerbane Gloves (000f5981) |
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Type | Light Gauntlets | |||
Editor ID | DBArmorGlovesReward | |||
Statistics | ||||
Rating | 7 | |||
Weight | 2 | Value | 325 | |
Enchantment | ||||
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Tumblerbane Gloves are a special version of Shrouded Gloves given to you for refurbishing the Dawnstar Sanctuary with a master bedroom. The gloves can be found at the foot of the newly purchased bed. As the name suggests, these gloves have been enchanted to fortify lockpicking skills, making it twenty percent easier to break into chests.
For more information, see the Tumblerbane Gloves article.
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Ulfric's Bracers
Unique Item: Ulfric's Bracers (0006230b) |
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Type | Light Gauntlets | ||
Editor ID | ClothesUlfricGauntlets | ||
Statistics | |||
Rating | 5 | ||
Weight | 0.5 | Value | 25 |
Ulfric's Bracers are the gauntlets used by the eponymous Ulfric Stormcloak. They share their basic design with fine armguards, although they are made out of different materials.
For more information, see the Ulfric's Bracers article.
[edit]
Visage of Mzund
Unique Item: Visage of Mzund (xx038add)
|
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---|---|---|---|---|
Type | Heavy Helmet | |||
Added by | Dragonborn | |||
Editor ID | DLC2dunFahlbtharzDwarvenHelmet | |||
Statistics | ||||
Rating | 24 | |||
Weight | 12 | Value | 1542 | |
Tempering | Dwarven Metal Ingot | Perk | Dwarven | |
Enchantment | ||||
|
The Visage of Mzund is a unique Dwarven Helmet that is found within a treasure room in the Fahlbtharz Grand Hall. This helmet fortifies your stamina by 60 points, while also adding the lesser power Breath of Nchuak. The Visage of Mzund can be tempered with a Dwarven Metal Ingot, with the Dwarven Smithing perk doubling improvement.
For more information, see the Visage of Mzund article.
- Usage of the helmet's power can cause enemies killed by the effect to launch high into the air.
- The effect is similar to that of the Dwarven Centurion's steam attack, though it is not the same: it deals less damage and has a different visual effect.
- The Visage of Mzund is one of two pieces of headwear in the game that has a Fortify Stamina enchantment, similar in strength to that of an item of Peerless Stamina (+70 stamina). The other is Rahgot's mask.
- If you have no stamina (such as being a vampire out during the day), you cannot use the helmet's power. There also seems to be a minimum amount of stamina needed in order to activate the power, if you've already used it and are waiting for your stamina to recharge.[verification needed — minimum?]
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